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Deadeye Character Ascension 19

Deadeye
Character:Ranger
A woman can change the world with a single well-placed arrow.
Let arrows fly from afar. Kill them before they arrive.

Deadeye

Projectile Speed
10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed

Projectile Speed
10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed

Skill Speed
4% increased Skill Speed

Skill Speed
4% increased Skill Speed

Frenzy Charge Duration
25% increased Frenzy Charge Duration

Frenzy Charge Duration
25% increased Frenzy Charge Duration

Mark Effect
12% increased Effect of Marks from Supported Skills
12% increased Effect of Socketed Marks
Mark effect modifier@12%
12% increased Effect of your Mark Skills
12% increased Effect of Socketed Marks
Mark effect modifier@12%
12% increased Effect of your Mark Skills

Accuracy
12% increased Accuracy Rating
Supported Skills have 12% increased Accuracy Rating
12% increased Accuracy Rating
Supported Skills have 12% increased Accuracy Rating
12% increased Accuracy Rating


Wind Ward
Notable
-3% more Damage taken per Tailwind


Avidity
Notable
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges


Thrilling Chase
Notable
Benefits from consuming Frenzy Charges for your Skills are doubled
Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges
Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges


Called Shots
Notable
You can apply 1 additional Marks


Eagle Eyes
Notable
You have no Accuracy Penalty at Distance

Far Shot
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres

Point Blank
Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres


Projectile Proximity Specialisation
Notable


Gathering Winds
Notable
Gain Tailwind on Skill use
Lose all Tailwind when Hit


Endless Munitions
Notable
Fires {1} additional Projectiles
Supported Skills fire {1} additional Projectiles
Skills fire {1} additional Projectiles
Supported Skills fire {1} additional Projectiles
Skills fire {1} additional Projectiles