Bleeding
Bleeding is an [Ailments|Ailment] that deals [Physical|Physical] damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses [EnergyShield|Energy Shield]
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is [Aggravate|Aggravated].
[Physical] damage from [HitDamage|Hits] [Contributes|Contributes] to Bleeding [BuffMagnitude|Magnitude].
Damage does not [Contributes|Contribute] to Bleeding chance, so it cannot be inflicted without an explicit source
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source
Inspect keywords ID
Bleeding