Chill
Chill is an [Ailments|Ailment] that [Slow|Slows] the afflicted target, and lasts 2 seconds by default.
[Cold] damage from [HitDamage|Hits] [Contributes] to Chill [BuffMagnitude|Magnitude], up to a maximum [Slow] of 50%. All [HitDamage|Hits] that have any [Contributes|Contribution] to Chill [BuffMagnitude|Magnitude] can Chill, without requiring an explicit chance to inflict, provided the [BuffMagnitude|Magnitude] meets a minimum threshold. So low damage [HitDamage|Hits] may still fail to Chill.
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds by default.
Cold damage from Hits Contributes to Chill Magnitude, up to a maximum Slow of 50%. All Hits that have any Contribution to Chill Magnitude can Chill, without requiring an explicit chance to inflict, provided the Magnitude meets a minimum threshold. So low damage Hits may still fail to Chill.
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Chill