Damage Contributing to Ailments
By default, specific [Ailments] are calculated based on only specific [DamageTypes|damage types], such as only the [Fire] damage of a [HitDamage|Hit] mattering when inflicting [Ignite].
Allowing another damage type to contribute to an [Ailments|Ailment] means that all damage of the relevant types is summed when performing calculations for that [Ailments|Ailment].
For [Ailments] that use [HitDamage|Hit] damage to determine [Ailments|Ailment] chance or buildup, this means that the damage type becomes ca
By default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.
Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.
For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes ca
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Contributes