Impale
Impale is a [Debuff] inflicted by [HitDamage|Hits], which stores 30% of the [Premitigation|Pre-mitigation] [Physical] [HitDamage|Hit damage] of the Impaling hit as its [BuffMagnitude|Magnitude].
Subsequent [Attack] [HitDamage|Hits] against Impaled targets will Extract the Impale debuff. When this occurs, the stored damage of the Impale is added to the [Premitigation|Pre-mitigation] damage of that attack hit.
A maximum of 60 Impale [Debuff|Debuffs] can be present on a target at once. If multiple Impale
Impale is a Debuff inflicted by Hits, which stores 30% of the Pre-mitigation Physical Hit damage of the Impaling hit as its Magnitude.
Subsequent Attack Hits against Impaled targets will Extract the Impale debuff. When this occurs, the stored damage of the Impale is added to the Pre-mitigation damage of that attack hit.
A maximum of 60 Impale Debuffs can be present on a target at once. If multiple Impale
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Impale