Elemental Infusions
Elemental Infusions are consumed when you use a non-[Melee] [Projectile] [Attack] to Infuse the [Projectile|Projectiles] fired by that [Attack]. Infused [Projectile|Projectiles] trigger an Infused Blast when they reach the end of their flight.
Your weapon can have a maximum of 6 of each type of Infusion active by default. Infusions last 15 seconds. Infusions are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.
[Projectile|Projectiles] whi
Elemental Infusions are consumed when you use a non-Melee Projectile Attack to Infuse the Projectiles fired by that Attack. Infused Projectiles trigger an Infused Blast when they reach the end of their flight.
Your weapon can have a maximum of 6 of each type of Infusion active by default. Infusions last 15 seconds. Infusions are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.
Projectiles whi
Inspect keywords ID
Infusion