Pinned
Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or [Evasion|Evading] for 4 seconds. They are also [LightStun|Light Stunned] when they become Pinned.
Pinned targets count as [Immobilised].
Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 4 seconds. They are also Light Stunned when they become Pinned.
Pinned targets count as Immobilised.
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Pinned