Shock

Shock is an [Ailments|Ailment] that causes targets to take 20% increased damage, and lasts 4 seconds by default. [Lightning] damage from [HitDamage|Hits] [Contributes] to chance to Shock enemies. The higher the [Lightning] damage dealt, the higher the chance. By default a [HitDamage|Hit] has 1% chance to Shock for every 4% of the target's [AilmentThreshold|Ailment Threshold] dealt.
Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default. Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.

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Shock

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