Stun
[HitDamage|Hits] against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
[LightStun|Light Stuns] last a fraction of a second but can be inflicted frequently. Any [HitDamage|Hit] has a chance to cause a [LightStun|Light Stun]. The chance is based on the damage dealt, up to 100% base chance for [HitDamage|Hits] that deal 100% of the t
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the t
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Stun