Passive Skills - Path of Exile 2
Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build.
Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree 

Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries.
The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.

Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters.
You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so.


100 / 6496 Passive Skills
![[DNT-UNUSED] Bleeding Notable](/images/art/2dart/skillicons/passives/blood2.webp)

[DNT-UNUSED] Bleeding Notable
Notable
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit


Thousand Cuts
Notable
Enemies you apply Incision to take 2% increased Physical Damage per Incision


Staggering Wounds
Notable
50% chance to Knock Back Bleeding Enemies with Hits

Incision Chance
20% chance for Attack Hits to apply Incision

Incision Chance
20% chance for Attack Hits to apply Incision

Bleeding Damage
15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision

Bleeding Damage
15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision

Incision Chance
20% chance for Attack Hits to apply Incision

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Incision Chance
20% chance for Attack Hits to apply Incision

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Incision Chance
20% chance for Attack Hits to apply Incision

Incision Chance
20% chance for Attack Hits to apply Incision

Bleeding Damage
15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision

Bleeding Damage
15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision

Knockback
8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit


Deep Wounds
Notable
Attack Hits Aggravate any Bleeding on targets which is older than 4000 seconds

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit

Bleeding Chance
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit


Bloodletting
Notable
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
15% increased Magnitude of Bleeding you inflict

Critical Bleeding Effect
15% increased Magnitude of Bleeding you inflict with Critical Hits

Bleeding Chance on Critical
10% chance to inflict Bleeding on Critical Hit with Attacks

Bleeding Chance on Critical
10% chance to inflict Bleeding on Critical Hit with Attacks

Blind Chance
5% chance to Blind enemies on hit
Supported Skills have 5% chance to Blind enemies on Hit
5% chance to Blind Enemies on Hit
Blind Enemies on Hit
5% chance to Blind enemies on Hit
Blind enemies on Hit
5% Global chance to Blind Enemies on hit
Supported Skills Blind Enemies on Hit
Supported Skills have 5% chance to Blind enemies on Hit
5% chance to Blind Enemies on Hit
Blind Enemies on Hit
5% chance to Blind enemies on Hit
Blind enemies on Hit
5% Global chance to Blind Enemies on hit
Supported Skills Blind Enemies on Hit


Disorientation
Notable
25% increased Damage with Hits against Blinded Enemies
25% increased Damage with Hits against Blinded Enemies
25% increased Damage with Hits against Blinded Enemies
25% increased Blinding duration
Supported Skills have 25% increased Blinding duration
25% increased Blinding duration
25% increased Blind duration
25% increased Blind duration
Supported Skills have 25% increased Blinding duration
25% increased Blinding duration
25% increased Blind duration
25% increased Blind duration
![[DNT-UNUSED] Blind Notable](/images/art/2dart/skillicons/passives/evasionnode.webp)

[DNT-UNUSED] Blind Notable
Notable
![[DNT-UNUSED] Blind Notable](/images/art/2dart/skillicons/passives/evasionnode.webp)

[DNT-UNUSED] Blind Notable
Notable

Blind Chance
5% chance to Blind enemies on hit
Supported Skills have 5% chance to Blind enemies on Hit
5% chance to Blind Enemies on Hit
Blind Enemies on Hit
5% chance to Blind enemies on Hit
Blind enemies on Hit
5% Global chance to Blind Enemies on hit
Supported Skills Blind Enemies on Hit
Supported Skills have 5% chance to Blind enemies on Hit
5% chance to Blind Enemies on Hit
Blind Enemies on Hit
5% chance to Blind enemies on Hit
Blind enemies on Hit
5% Global chance to Blind Enemies on hit
Supported Skills Blind Enemies on Hit

Blind Effect
10% increased Blind Effect

Blind Effect
10% increased Blind Effect

Damage vs Blinded
15% increased Damage with Hits against Blinded Enemies
15% increased Damage with Hits against Blinded Enemies
15% increased Damage with Hits against Blinded Enemies

Blind Effect
10% increased Blind Effect

Damage vs Blinded
15% increased Damage with Hits against Blinded Enemies
15% increased Damage with Hits against Blinded Enemies
15% increased Damage with Hits against Blinded Enemies

Blind


Pocket Sand
Notable
50% increased Blind Effect

Block
5% increased Block chance

Block
Recover 5 Life when you Block

Block
5% increased Block chance


Unstoppable Barrier
Notable
10% increased Block chance
-15% increased Slowing Potency of Debuffs on You


Hunker Down
Notable
Recover 20 Life when you Block
-80% more Knockback Distance for Blocked Hits


Towering Shield
Notable
25% increased Chance to Block if you've Blocked with Active Block Recently
50% increased Defences from Equipped Shield


Defender's Resolve
Notable
12% increased Block chance
Stagger empties 50% faster while your Shield is lowered
Your Heavy Stun buildup empties 50% faster
Your Heavy Stun buildup empties 50% faster


Parrying Motion
Notable
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds


Spiked Shield
Notable
50% increased Defences from Equipped Shield
1% increased Attack Damage per 75 Armour or Evasion Rating on Shield


Shield Expertise
Notable
12% increased Block chance
40% increased Block Recovery

Block Recovery
25% increased Block Recovery

Block
5% increased Block chance

Shield Defences
25% increased Defences from Equipped Shield

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance

Shield Defences
25% increased Defences from Equipped Shield

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance

Block and Shield Defences
4% increased Block chance
15% increased Defences from Equipped Shield

Block and Shield Defences
4% increased Block chance
15% increased Defences from Equipped Shield

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance

Attack Damage
16% increased Attack Damage against Rare or Unique Enemies


Giantslayer
Notable
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
![[DNT-UNUSED] Boss Slaying Notable](/images/art/2dart/skillicons/passives/executioner.webp)

[DNT-UNUSED] Boss Slaying Notable
Notable
33% increased Damage with Hits against Rare and Unique Enemies
![[DNT-UNUSED] Boss Slaying Notable](/images/art/2dart/skillicons/passives/executioner.webp)

[DNT-UNUSED] Boss Slaying Notable
Notable
33% increased Damage with Hits against Rare and Unique Enemies

Attack Damage
16% increased Attack Damage against Rare or Unique Enemies

Attack Speed
4% increased Attack Speed while a Rare or Unique Enemy is in your Presence

Attack Speed
4% increased Attack Speed while a Rare or Unique Enemy is in your Presence

Attack Speed
4% increased Attack Speed while a Rare or Unique Enemy is in your Presence

Attack Damage
16% increased Attack Damage against Rare or Unique Enemies

Attack Damage
16% increased Attack Damage against Rare or Unique Enemies

Attack Damage
16% increased Attack Damage against Rare or Unique Enemies


Cull the Hordes
Notable
25% increased Culling Strike Threshold

Bow Speed
3% increased Attack Speed with Bows


Master Fletcher
Notable
8% increased Attack Speed with Bows
8% increased Attack Speed with Crossbows
8% increased Projectile Speed
Supported Skills have 8% increased Projectile Speed
8% increased Projectile Speed
Supported Skills have 8% increased Projectile Speed
8% increased Projectile Speed

Bow Damage
12% increased Damage with Bows

Bow Accuracy Rating
10% increased Accuracy Rating with Bows


Feathered Fletching
Notable
Increases and Reductions to Projectile Speed also apply to Damage with Bows


Sniper
Notable
Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance
Arrows gain Critical Hit Chance as they travel farther, up to\n60% increased Critical Hit Chance after 7 metres
Arrows gain Critical Hit Chance as they travel farther, up to\n60% increased Critical Hit Chance after 7 metres

Bow Speed
3% increased Attack Speed with Bows

Bow Speed
3% increased Attack Speed with Bows

Bow Speed
3% increased Attack Speed with Bows


Pierce the Heart
Notable
Arrows Pierce 1 additional Targets

Bow Accuracy Rating
10% increased Accuracy Rating with Bows

Bow Damage
10% increased Damage with Bows

Bow Damage
12% increased Damage with Bows

Bow Damage
10% increased Damage with Bows