Passive Skills - Path of Exile 2

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build. Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree Passive Skill Image 1
Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:
The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries. The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.Passive Skill Image 2
Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so. Passive Skill Image 3

100 / 6496 Passive Skills

[DNT-UNUSED] Bleeding Notable
Frame

[DNT-UNUSED] Bleeding Notable

Notable
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Thousand Cuts
Frame

Thousand Cuts

Notable
Enemies you apply Incision to take 2% increased Physical Damage per Incision
Staggering Wounds
Frame

Staggering Wounds

Notable
50% chance to Knock Back Bleeding Enemies with Hits
Incision Chance

Incision Chance

20% chance for Attack Hits to apply Incision
Incision Chance

Incision Chance

20% chance for Attack Hits to apply Incision
Bleeding Damage

Bleeding Damage

15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision
Bleeding Damage

Bleeding Damage

15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision
Incision Chance

Incision Chance

20% chance for Attack Hits to apply Incision
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Incision Chance

Incision Chance

20% chance for Attack Hits to apply Incision
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Incision Chance

Incision Chance

20% chance for Attack Hits to apply Incision
Incision Chance

Incision Chance

20% chance for Attack Hits to apply Incision
Bleeding Damage

Bleeding Damage

15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision
Bleeding Damage

Bleeding Damage

15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision
Knockback

Knockback

8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Deep Wounds
Frame

Deep Wounds

Notable
Attack Hits Aggravate any Bleeding on targets which is older than 4000 seconds
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleeding Chance

Bleeding Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bloodletting
Frame

Bloodletting

Notable
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
Critical Bleeding Effect

Critical Bleeding Effect

15% increased Magnitude of Bleeding you inflict with Critical Hits
Bleeding Chance on Critical

Bleeding Chance on Critical

10% chance to inflict Bleeding on Critical Hit with Attacks
Bleeding Chance on Critical

Bleeding Chance on Critical

10% chance to inflict Bleeding on Critical Hit with Attacks
Blind Chance

Blind Chance

5% chance to Blind enemies on hit
Supported Skills have 5% chance to Blind enemies on Hit
5% chance to Blind Enemies on Hit
Blind Enemies on Hit
5% chance to Blind enemies on Hit
Blind enemies on Hit
5% Global chance to Blind Enemies on hit
Supported Skills Blind Enemies on Hit
Disorientation
Frame

Disorientation

Notable
25% increased Damage with Hits against Blinded Enemies
25% increased Damage with Hits against Blinded Enemies
25% increased Blinding duration
Supported Skills have 25% increased Blinding duration
25% increased Blinding duration
25% increased Blind duration
25% increased Blind duration
[DNT-UNUSED] Blind Notable
Frame

[DNT-UNUSED] Blind Notable

Notable
[DNT-UNUSED] Blind Notable
Frame

[DNT-UNUSED] Blind Notable

Notable
Blind Chance

Blind Chance

5% chance to Blind enemies on hit
Supported Skills have 5% chance to Blind enemies on Hit
5% chance to Blind Enemies on Hit
Blind Enemies on Hit
5% chance to Blind enemies on Hit
Blind enemies on Hit
5% Global chance to Blind Enemies on hit
Supported Skills Blind Enemies on Hit
Blind Effect

Blind Effect

10% increased Blind Effect
Blind Effect

Blind Effect

10% increased Blind Effect
Damage vs Blinded

Damage vs Blinded

15% increased Damage with Hits against Blinded Enemies
15% increased Damage with Hits against Blinded Enemies
Blind Effect

Blind Effect

10% increased Blind Effect
Damage vs Blinded

Damage vs Blinded

15% increased Damage with Hits against Blinded Enemies
15% increased Damage with Hits against Blinded Enemies
Blind

Blind

Pocket Sand
Frame

Pocket Sand

Notable
50% increased Blind Effect
Block

Block

5% increased Block chance
Block

Block

Recover 5 Life when you Block
Block

Block

5% increased Block chance
Unstoppable Barrier
Frame

Unstoppable Barrier

Notable
10% increased Block chance
-15% increased Slowing Potency of Debuffs on You
Hunker Down
Frame

Hunker Down

Notable
Recover 20 Life when you Block
-80% more Knockback Distance for Blocked Hits
Towering Shield
Frame

Towering Shield

Notable
25% increased Chance to Block if you've Blocked with Active Block Recently
50% increased Defences from Equipped Shield
Defender's Resolve
Frame

Defender's Resolve

Notable
12% increased Block chance
Stagger empties 50% faster while your Shield is lowered
Your Heavy Stun buildup empties 50% faster
Parrying Motion
Frame

Parrying Motion

Notable
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
Spiked Shield
Frame

Spiked Shield

Notable
50% increased Defences from Equipped Shield
1% increased Attack Damage per 75 Armour or Evasion Rating on Shield
Shield Expertise
Frame

Shield Expertise

Notable
12% increased Block chance
40% increased Block Recovery
Block Recovery

Block Recovery

25% increased Block Recovery
Block

Block

5% increased Block chance
Shield Defences

Shield Defences

25% increased Defences from Equipped Shield
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Shield Defences

Shield Defences

25% increased Defences from Equipped Shield
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block and Shield Defences

Block and Shield Defences

4% increased Block chance
15% increased Defences from Equipped Shield
Block and Shield Defences

Block and Shield Defences

4% increased Block chance
15% increased Defences from Equipped Shield
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Attack Damage

Attack Damage

16% increased Attack Damage against Rare or Unique Enemies
Giantslayer
Frame

Giantslayer

Notable
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
[DNT-UNUSED] Boss Slaying Notable
Frame

[DNT-UNUSED] Boss Slaying Notable

Notable
33% increased Damage with Hits against Rare and Unique Enemies
[DNT-UNUSED] Boss Slaying Notable
Frame

[DNT-UNUSED] Boss Slaying Notable

Notable
33% increased Damage with Hits against Rare and Unique Enemies
Attack Damage

Attack Damage

16% increased Attack Damage against Rare or Unique Enemies
Attack Speed

Attack Speed

4% increased Attack Speed while a Rare or Unique Enemy is in your Presence
Attack Speed

Attack Speed

4% increased Attack Speed while a Rare or Unique Enemy is in your Presence
Attack Speed

Attack Speed

4% increased Attack Speed while a Rare or Unique Enemy is in your Presence
Attack Damage

Attack Damage

16% increased Attack Damage against Rare or Unique Enemies
Attack Damage

Attack Damage

16% increased Attack Damage against Rare or Unique Enemies
Attack Damage

Attack Damage

16% increased Attack Damage against Rare or Unique Enemies
Cull the Hordes
Frame

Cull the Hordes

Notable
25% increased Culling Strike Threshold
Bow Speed

Bow Speed

3% increased Attack Speed with Bows
Master Fletcher
Frame

Master Fletcher

Notable
8% increased Attack Speed with Bows
8% increased Attack Speed with Crossbows
8% increased Projectile Speed
Supported Skills have 8% increased Projectile Speed
8% increased Projectile Speed
Bow Damage

Bow Damage

12% increased Damage with Bows
Bow Accuracy Rating

Bow Accuracy Rating

10% increased Accuracy Rating with Bows
Feathered Fletching
Frame

Feathered Fletching

Notable
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Sniper
Frame

Sniper

Notable
Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance
Arrows gain Critical Hit Chance as they travel farther, up to\n60% increased Critical Hit Chance after 7 metres
Bow Speed

Bow Speed

3% increased Attack Speed with Bows
Bow Speed

Bow Speed

3% increased Attack Speed with Bows
Bow Speed

Bow Speed

3% increased Attack Speed with Bows
Pierce the Heart
Frame

Pierce the Heart

Notable
Arrows Pierce 1 additional Targets
Bow Accuracy Rating

Bow Accuracy Rating

10% increased Accuracy Rating with Bows
Bow Damage

Bow Damage

10% increased Damage with Bows
Bow Damage

Bow Damage

12% increased Damage with Bows
Bow Damage

Bow Damage

10% increased Damage with Bows
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