Passive Skills - Path of Exile 2

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build. Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree Passive Skill Image 1
Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:
The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries. The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.Passive Skill Image 2
Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so. Passive Skill Image 3

100 / 6496 Passive Skills

Curse Area

Curse Area

Supported Skills have 20% increased Area of Effect
20% increased Area of Effect of Curses
Dagger Speed

Dagger Speed

3% increased Attack Speed with Daggers
Dagger Critical Chance

Dagger Critical Chance

10% increased Critical Hit Chance with Daggers
Dagger Critical Chance

Dagger Critical Chance

10% increased Critical Hit Chance with Daggers
Dagger Critical Chance

Dagger Critical Chance

10% increased Critical Hit Chance with Daggers
Silent Shiv
Frame

Silent Shiv

Notable
15% increased Critical Hit Chance with Daggers
5% increased Attack Speed with Daggers
Dagger Critical Damage

Dagger Critical Damage

10% increased Critical Damage Bonus with Daggers
Dagger Critical Damage

Dagger Critical Damage

10% increased Critical Damage Bonus with Daggers
Dagger Critical Damage

Dagger Critical Damage

10% increased Critical Damage Bonus with Daggers
Coated Knife
Frame

Coated Knife

Notable
Critical Hits with Daggers Poison the Enemy
Backstabbing
Frame

Backstabbing

Notable
25% increased Critical Damage Bonus with Daggers
First Strike
Frame

First Strike

Notable
50% increased Damage with Daggers against Enemies that are on Full Life
Dagger Speed

Dagger Speed

3% increased Attack Speed with Daggers
Dagger Damage

Dagger Damage

10% increased Damage with Daggers
Dagger Speed

Dagger Speed

3% increased Attack Speed with Daggers
Dagger Speed

Dagger Speed

3% increased Attack Speed with Daggers
Dagger Speed

Dagger Speed

3% increased Attack Speed with Daggers
[DNT-UNUSED] Dagger Speed Notable
Frame

[DNT-UNUSED] Dagger Speed Notable

Notable
3% increased Attack Speed with Daggers
Dagger Critical Chance

Dagger Critical Chance

10% increased Critical Hit Chance with Daggers
Damage from Mana

Damage from Mana

4% of Damage is taken from Mana before Life
Mental Perseverance
Frame

Mental Perseverance

Notable
10% of Damage is taken from Mana before Life
Inner Self
Frame

Inner Self

Notable
10% of Damage is taken from Mana before Life
[DNT-UNUSED] Damage from Mana Notable
Frame

[DNT-UNUSED] Damage from Mana Notable

Notable
10% of Damage is taken from Mana before Life
Damage from Mana

Damage from Mana

4% of Damage is taken from Mana before Life
Damage from Mana

Damage from Mana

4% of Damage is taken from Mana before Life
Damage from Mana

Damage from Mana

4% of Damage is taken from Mana before Life
Damage from Mana

Damage from Mana

4% of Damage is taken from Mana before Life
Damage from Mana

Damage from Mana

4% of Damage is taken from Mana before Life
Damage from Mana

Damage from Mana

4% of Damage is taken from Mana before Life
Damage from Mana

Damage from Mana

4% of Damage is taken from Mana before Life
Hidden Reserves
Frame

Hidden Reserves

Notable
10% of Damage is taken from Mana before Life
Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Seeing Stars
Frame

Seeing Stars

Notable
25% increased Daze Buildup
25% increased Daze Duration
Daze Buildup

Daze Buildup

15% increased Daze Buildup
Daze Buildup

Daze Buildup

15% increased Daze Buildup
Daze Buildup

Daze Buildup

15% increased Daze Buildup
Stupefy
Frame

Stupefy

Notable
25% increased Daze Buildup
25% increased Damage against Dazed Enemies
25% increased Critical Hit Chance against Dazed Enemies
Damage vs Dazed Enemies

Damage vs Dazed Enemies

20% increased Damage against Dazed Enemies
Daze Buildup

Daze Buildup

15% increased Daze Buildup
Daze Buildup

Daze Buildup

20% increased Daze Buildup
Daze Buildup

Daze Buildup

15% increased Daze Buildup
Daze Buildup

Daze Buildup

15% increased Daze Buildup
Daze Buildup

Daze Buildup

15% increased Daze Buildup
Daze Buildup

Daze Buildup

15% increased Daze Buildup
Shield Defences

Shield Defences

25% increased Defences from Equipped Shield
Flashy Deflection
Frame

Flashy Deflection

Notable
12% increased Block chance
20% increased Parried Debuff Duration
Consistent Intake
Frame

Consistent Intake

Notable
Cannot be Critically Hit while Parrying
Counterstancing
Frame

Counterstancing

Notable
Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
Parry Damage

Parry Damage

20% increased Parry Damage
Stun Threshold during Parry

Stun Threshold during Parry

20% increased Stun Threshold while Parrying
Stun Threshold during Parry

Stun Threshold during Parry

20% increased Stun Threshold while Parrying
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Parry Damage

Parry Damage

20% increased Parry Damage
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Parry Damage

Parry Damage

20% increased Parry Damage
Parry Stun Buildup

Parry Stun Buildup

Parry has 20% increased Stun Buildup
Parry Stun Buildup

Parry Stun Buildup

Parry has 25% increased Stun Buildup
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
Block

Block

5% increased Block chance
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