Passive Skills - Path of Exile 2
Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build.
Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree 

Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries.
The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.

Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters.
You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so.


100 / 6496 Passive Skills

Curse Area
Supported Skills have 20% increased Area of Effect
20% increased Area of Effect of Curses
20% increased Area of Effect of Curses

Dagger Speed
3% increased Attack Speed with Daggers

Dagger Critical Chance
10% increased Critical Hit Chance with Daggers

Dagger Critical Chance
10% increased Critical Hit Chance with Daggers

Dagger Critical Chance
10% increased Critical Hit Chance with Daggers


Silent Shiv
Notable
15% increased Critical Hit Chance with Daggers
5% increased Attack Speed with Daggers

Dagger Critical Damage
10% increased Critical Damage Bonus with Daggers

Dagger Critical Damage
10% increased Critical Damage Bonus with Daggers

Dagger Critical Damage
10% increased Critical Damage Bonus with Daggers


Coated Knife
Notable
Critical Hits with Daggers Poison the Enemy


Backstabbing
Notable
25% increased Critical Damage Bonus with Daggers


First Strike
Notable
50% increased Damage with Daggers against Enemies that are on Full Life

Dagger Speed
3% increased Attack Speed with Daggers

Dagger Damage
10% increased Damage with Daggers

Dagger Speed
3% increased Attack Speed with Daggers

Dagger Speed
3% increased Attack Speed with Daggers

Dagger Speed
3% increased Attack Speed with Daggers
![[DNT-UNUSED] Dagger Speed Notable](/images/art/2dart/skillicons/passives/criticaldaggerint.webp)

[DNT-UNUSED] Dagger Speed Notable
Notable
3% increased Attack Speed with Daggers

Dagger Critical Chance
10% increased Critical Hit Chance with Daggers

Damage from Mana
4% of Damage is taken from Mana before Life


Mental Perseverance
Notable
10% of Damage is taken from Mana before Life


Inner Self
Notable
10% of Damage is taken from Mana before Life
![[DNT-UNUSED] Damage from Mana Notable](/images/art/2dart/skillicons/passives/damage_blue.webp)

[DNT-UNUSED] Damage from Mana Notable
Notable
10% of Damage is taken from Mana before Life

Damage from Mana
4% of Damage is taken from Mana before Life

Damage from Mana
4% of Damage is taken from Mana before Life

Damage from Mana
4% of Damage is taken from Mana before Life

Damage from Mana
4% of Damage is taken from Mana before Life

Damage from Mana
4% of Damage is taken from Mana before Life

Damage from Mana
4% of Damage is taken from Mana before Life

Damage from Mana
4% of Damage is taken from Mana before Life


Hidden Reserves
Notable
10% of Damage is taken from Mana before Life

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage if you haven't been Hit Recently

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies

Damage while near less than 4 enemies


Seeing Stars
Notable
25% increased Daze Buildup
25% increased Daze Duration

Daze Buildup
15% increased Daze Buildup

Daze Buildup
15% increased Daze Buildup

Daze Buildup
15% increased Daze Buildup


Stupefy
Notable
25% increased Daze Buildup
25% increased Damage against Dazed Enemies
25% increased Critical Hit Chance against Dazed Enemies

Damage vs Dazed Enemies
20% increased Damage against Dazed Enemies

Daze Buildup
15% increased Daze Buildup

Daze Buildup
20% increased Daze Buildup

Daze Buildup
15% increased Daze Buildup

Daze Buildup
15% increased Daze Buildup

Daze Buildup
15% increased Daze Buildup

Daze Buildup
15% increased Daze Buildup

Shield Defences
25% increased Defences from Equipped Shield


Flashy Deflection
Notable
12% increased Block chance
20% increased Parried Debuff Duration


Consistent Intake
Notable
Cannot be Critically Hit while Parrying


Counterstancing
Notable
Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack

Parry Damage
20% increased Parry Damage

Stun Threshold during Parry
20% increased Stun Threshold while Parrying

Stun Threshold during Parry
20% increased Stun Threshold while Parrying

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance

Parry Damage
20% increased Parry Damage

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance

Parry Damage
20% increased Parry Damage

Parry Stun Buildup
Parry has 20% increased Stun Buildup

Parry Stun Buildup
Parry has 25% increased Stun Buildup

Block
5% increased Block chance

Block
5% increased Block chance

Block
5% increased Block chance