Passive Skills - Path of Exile 2

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build. Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree Passive Skill Image 1
Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:
The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries. The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.Passive Skill Image 2
Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so. Passive Skill Image 3

100 / 6496 Passive Skills

Totem Elemental Resistance

Totem Elemental Resistance

Totems summoned by Supported Skills have +12% to all Elemental Resistances
Totems gain +12% to all Elemental Resistances
Totem Damage

Totem Damage

15% increased Totem Damage
Totem Damage

Totem Damage

15% increased Totem Damage
Totem Damage

Totem Damage

16% increased Totem Damage
Totem Life

Totem Life

16% increased totem life
16% increased Totem Life
Totem Attack Speed

Totem Attack Speed

Attacks used by Totems have 4% increased Attack Speed
Totem Life

Totem Life

16% increased totem life
16% increased Totem Life
Totem Damage

Totem Damage

15% increased Totem Damage
Totem Physical Damage Reduction

Totem Physical Damage Reduction

Totems have 12% additional Physical Damage Reduction
Totem Damage

Totem Damage

16% increased Totem Damage
Supportive Ancestors
Frame

Supportive Ancestors

Notable
25% increased Damage while you have a Totem
Totems have 2% increased Cast Speed per Summoned Totem
Totems have 2% increased Attack Speed per Summoned Totem
Carved Earth
Frame

Carved Earth

Notable
20% increased Totem Damage
6% increased Attack and Cast Speed if you've summoned a Totem Recently
Watchtowers
Frame

Watchtowers

Notable
Attack Skills have +1 to maximum number of Summoned Totems
Skills that would Summon a Totem have {}% chance to Summon two Totems instead
Trap and Spell Damage

Trap and Spell Damage

10% increased Trap Damage
Supported Skills deal 10% increased Trap Damage
10% increased Trap Damage
10% increased Spell Damage
Supported Skills deal 10% increased Spell Damage
10% increased Spell Damage
Trap and Spell Damage

Trap and Spell Damage

10% increased Trap Damage
Supported Skills deal 10% increased Trap Damage
10% increased Trap Damage
10% increased Spell Damage
Supported Skills deal 10% increased Spell Damage
10% increased Spell Damage
Trap and Spell Damage

Trap and Spell Damage

10% increased Trap Damage
Supported Skills deal 10% increased Trap Damage
10% increased Trap Damage
10% increased Spell Damage
Supported Skills deal 10% increased Spell Damage
10% increased Spell Damage
Trap Damage

Trap Damage

10% increased Trap Damage
Supported Skills deal 10% increased Trap Damage
10% increased Trap Damage
Trap Critical Chance

Trap Critical Chance

10% increased Critical Hit Chance with Traps
Trap Critical Chance

Trap Critical Chance

10% increased Critical Hit Chance with Traps
Trap Critical Chance

Trap Critical Chance

10% increased Critical Hit Chance with Traps
Clever Construction
Frame

Clever Construction

Notable
25% increased Critical Hit Chance with Traps
Trap Damage

Trap Damage

8% increased Trap Damage
Supported Skills deal 8% increased Trap Damage
8% increased Trap Damage
Trap Arming Speed

Trap Arming Speed

Trap Arming Speed

Trap Arming Speed

4% increased Trap Throwing Speed
Supported Skills have 4% increased Trap Throwing Speed
Devestating Devices
Frame

Devestating Devices

Notable
25% increased Trap Damage
Supported Skills deal 25% increased Trap Damage
25% increased Trap Damage
Destructive Apparatus
Frame

Destructive Apparatus

Notable
25% increased Trap Damage
Supported Skills deal 25% increased Trap Damage
25% increased Trap Damage
Trap Damage

Trap Damage

10% increased Trap Damage
Supported Skills deal 10% increased Trap Damage
10% increased Trap Damage
Trap Damage

Trap Damage

10% increased Trap Damage
Supported Skills deal 10% increased Trap Damage
10% increased Trap Damage
Trap Damage

Trap Damage

8% increased Trap Damage
Supported Skills deal 8% increased Trap Damage
8% increased Trap Damage
Trap Throw Speed

Trap Throw Speed

6% increased Trap Throwing Speed
Supported Skills have 6% increased Trap Throwing Speed
Trap Throw Speed

Trap Throw Speed

6% increased Trap Throwing Speed
Supported Skills have 6% increased Trap Throwing Speed
Deadly Mechanism
Frame

Deadly Mechanism

Notable
30% increased Cooldown Recovery Rate for throwing Traps
Supported Skills have 30% increased Cooldown Recovery Rate for throwing Traps
30% increased Cooldown Recovery Rate for throwing Traps
[DNT-UNUSED] Trap Throw Speed Notable
Frame

[DNT-UNUSED] Trap Throw Speed Notable

Notable
12% increased Trap Throwing Speed
Supported Skills have 12% increased Trap Throwing Speed
Trap Critical Chance

Trap Critical Chance

10% increased Critical Hit Chance with Traps
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 14% increased Spell Damage
Triggered Spells deal 14% increased Spell Damage
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 14% increased Spell Damage
Triggered Spells deal 14% increased Spell Damage
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 18% increased Spell Damage
Triggered Spells deal 18% increased Spell Damage
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 18% increased Spell Damage
Triggered Spells deal 18% increased Spell Damage
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 18% increased Spell Damage
Triggered Spells deal 18% increased Spell Damage
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 18% increased Spell Damage
Triggered Spells deal 18% increased Spell Damage
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 18% increased Spell Damage
Triggered Spells deal 18% increased Spell Damage
Energise
Frame

Energise

Notable
Skills Triggered by Supported Meta Skills\nhave 25% chance to refund half of their Energy cost
Chance for Triggered Skills to refund half of their Energy cost@25%
Trigger skills refund half of Energy spent
Invocated Efficiency
Frame

Invocated Efficiency

Notable
Supported Spells deal 45% increased Spell Damage
Triggered Spells deal 45% increased Spell Damage
Recover 3% of Mana when you Invoke a Spell
Recover 3% of maximum Mana when you Invoke a Spell
Dynamism
Frame

Dynamism

Notable
40% increased Damage if you've Triggered a Skill Recently
Supported Skills gain 15% increased Energy
Energy gain modifier@15%
15% increased Energy gained
Meta Skills gain 15% increased Energy
[DNT-UNUSED] Triggers Notable
Frame

[DNT-UNUSED] Triggers Notable

Notable
Supported Spells deal 45% increased Spell Damage
Triggered Spells deal 45% increased Spell Damage
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 16% increased Spell Damage
Triggered Spells deal 16% increased Spell Damage
[DNT-UNUSED] Triggers Notable
Frame

[DNT-UNUSED] Triggers Notable

Notable
Supported Spells deal 45% increased Spell Damage
Triggered Spells deal 45% increased Spell Damage
Energy

Energy

Supported Skills gain 8% increased Energy
Energy gain modifier@8%
8% increased Energy gained
Meta Skills gain 8% increased Energy
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 16% increased Spell Damage
Triggered Spells deal 16% increased Spell Damage
Energy

Energy

Supported Skills gain 8% increased Energy
Energy gain modifier@8%
8% increased Energy gained
Meta Skills gain 8% increased Energy
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 14% increased Spell Damage
Triggered Spells deal 14% increased Spell Damage
Energy

Energy

Supported Skills gain 8% increased Energy
Energy gain modifier@8%
8% increased Energy gained
Meta Skills gain 8% increased Energy
Energy

Energy

Supported Skills gain 8% increased Energy
Energy gain modifier@8%
8% increased Energy gained
Meta Skills gain 8% increased Energy
Energy

Energy

Supported Skills gain 8% increased Energy
Energy gain modifier@8%
8% increased Energy gained
Meta Skills gain 8% increased Energy
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Two Handed Damage and Stun

Two Handed Damage and Stun

10% increased Stun buildup
10% increased Stun Buildup
10% increased Damage with Two Handed Weapons
Two Handed Damage and Stun

Two Handed Damage and Stun

10% increased Stun buildup
10% increased Stun Buildup
10% increased Damage with Two Handed Weapons
Heavy Contact
Frame

Heavy Contact

Notable
Hits that Heavy Stun Enemies have Culling Strike
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Colossal Weapon
Frame

Colossal Weapon

Notable
15% increased Area of Effect for Attacks
+10 to Strength
Curved Weapon
Frame

Curved Weapon

Notable
15% increased Accuracy Rating
Supported Skills have 15% increased Accuracy Rating
15% increased Accuracy Rating
+10 to Dexterity
Shockwaves
Frame

Shockwaves

Notable
30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Overwhelm
Frame

Overwhelm

Notable
40% increased Damage with Two Handed Weapons
-5% increased Attack Speed
Monsters have -5% increased Attack Speed
Supported Skills have -5% increased Attack Speed
20% increased Stun buildup
20% increased Stun Buildup
Two Handed Exerts

Two Handed Exerts

Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Singular Purpose
Frame

Singular Purpose

Notable
40% increased Damage with Two Handed Weapons
-5% increased Attack Speed
Monsters have -5% increased Attack Speed
Supported Skills have -5% increased Attack Speed
20% increased Stun buildup
20% increased Stun Buildup
Two Handed Damage

Two Handed Damage

12% increased Damage with Two Handed Weapons
Unarmed Damage

Unarmed Damage

14% increased Damage with Unarmed Attacks
Unarmed Attack Speed

Unarmed Attack Speed

3% increased Unarmed Attack Speed
Way of the Wind
Frame

Way of the Wind

Notable
50% increased maximum Dash Distance with Unarmed Attack Skills
25% increased Evasion if you have Hit an Enemy Recently
Flurry
Frame

Flurry

Notable
20% increased Unarmed Attack Speed
20% increased Area of Effect while Unarmed
-25% increased Damage with Unarmed Attacks
Unarmed Damage

Unarmed Damage

14% increased Damage with Unarmed Attacks
Unarmed Area

Unarmed Area

15% increased Area of Effect while Unarmed
Unarmed Attack Speed

Unarmed Attack Speed

3% increased Unarmed Attack Speed
Unarmed Attack Speed

Unarmed Attack Speed

3% increased Unarmed Attack Speed
Unarmed Attack Speed

Unarmed Attack Speed

3% increased Unarmed Attack Speed
Unarmed Attack Speed

Unarmed Attack Speed

3% increased Unarmed Attack Speed
Unarmed Damage

Unarmed Damage

15% increased Damage with Unarmed Attacks
Unarmed Attack Speed

Unarmed Attack Speed

3% increased Unarmed Attack Speed
Undead Spirit Cost

Undead Spirit Cost

Undead Damage

Undead Damage

[DNT-UNUSED] Undead Damage Notable
Frame

[DNT-UNUSED] Undead Damage Notable

Notable
[DNT-UNUSED] Undead Resurrection Chance Notable
Frame

[DNT-UNUSED] Undead Resurrection Chance Notable

Notable
Undead Spirit Cost

Undead Spirit Cost

Undead Spirit Cost

Undead Spirit Cost

Undead Spirit Cost

Undead Spirit Cost

[DNT-UNUSED] Undead Spirit Cost Notable
Frame

[DNT-UNUSED] Undead Spirit Cost Notable

Notable
[DNT-UNUSED] Undead Spirit Cost Notable
Frame

[DNT-UNUSED] Undead Spirit Cost Notable

Notable
Undead Damage

Undead Damage

Undead Damage

Undead Damage

Undead Damage

Undead Damage

Unstable Bond
Frame

Unstable Bond

Notable
Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed
Volatility on Kill

Volatility on Kill

gain Volatility on Kill
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