
受傷時施放📋
需要: 61 等級
(뮻뮻뮻뮻)
strengthintelligencegrants_active_skill增益效果持續觸發主要

受傷時施放
啟動期間,當你受到傷害時獲得能量,並在到達最大能量時觸發插槽中的法術。
需求
[Strength|力量]: 50
[Intelligence|智慧]: 50
Gem Level Data
等級 | Required Level | Cooldown | Cost Multiplier | Stored Uses |
---|---|---|---|---|
11 | 41.423 | 0.00s | 100% | 0 |
於技能面板中主要寶石的插槽內放入一顆以上的技能寶石。插槽中的技能會被納入主要寶石的效果中。
Cast when Damage Taken📋
Cast when Damage Taken
名稱
顯示物品素質
ID:
Metadata/Items/Gems/SkillGemCastWhenDamageTaken📋
Base Type:
📋
Abstract Type:
Metadata/Items/Gems/MetaSkillGem📋
icon:
Art/2DItems/Gems/New/CastOnCritMetaSkillGem.dds📋
需求 等級:
61📋
English:
Cast when Damage Taken📋
Français:
Déclenchement en Subissant des Dégâts📋
Deutsch:
Zaubern bei erlittenem Schaden📋
日本語:
被ダメージ時キャスト📋
한국어:
피해 받을 시 시전📋
Português:
Conjurar ao Sofrer Dano📋
Русский:
Сотворение чар при получении урона📋
Español:
Lanzar al recibir daño📋
ไทย:
ร่ายเมื่อเจ็บ📋
繁體中文:
受傷時施放📋
Base
Tag:Base Taggem
X_size:Base X Size1
Y_size:Base Y Size1
Base_level:Base Base Level1
Description_text:Base Description TextItemDescriptionMetaSkillGem
Quality
Max_quality:Quality Max Quality20
Sockets
Socket_info:Sockets Socket Info
2-0 sockets:
3-5 sockets:
4-30 sockets:
5-50 sockets:
6 sockets:
Max possible sockets: 6
Socket Info Parsed:{"socketInfoRaw":"2:0:100 3:5:30 4:30:5 5:50:1 6:9999:1","socketInfoParsed":[{"minSockets":2,"maxSockets":0,"chance":100},{"minSockets":3,"maxSockets":5,"chance":30},{"minSockets":4,"maxSockets":30,"chance":5},{"minSockets":5,"maxSockets":50,"chance":1},{"minSockets":6,"maxSockets":6,"chance":1}],"maxPossibleSockets":6}