Passive Skills - Path of Exile 2
Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build.
Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree 

Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries.
The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.

Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters.
You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so.


100 / 6496 Passive Skills

Totem Life
20% increased totem life
20% increased Totem Life
20% increased Totem Life

Block Chance
6% increased Block chance

Block Chance
6% increased Block chance

Brute


Heat of the Forge
Notable


Living Weapon
Notable


Against the Anvil
Notable


Coal Stoker
Notable
DNT Modifiers to Fire Resistance also grant Cold and Lightning Resistance at {}% of their Value
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at {}% of their value
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at {}% of their value


Forged in Flame
Notable
DNT Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance


Smith's Masterwork
Notable
Can only use a Normal Body Armour


Tantalum Alloy
Notable
Body Armour grants +75% to Fire Resistance


Internal Layer
Notable
Body Armour grants Hits against you have 50% reduced Critical Damage Bonus


Dedication to Kitava
Notable
Body Armour grants Armour also applies to Chaos Damage taken from Hits


Heatproofing
Notable
Body Armour grants Unaffected by Ignite


Padded Plates
Notable
Body Armour grants +75% to Cold Resistance


Lead Lining
Notable
Body Armour grants +75% to Lightning Resistance


Support Straps
Notable
Body Armour grants 20% increased Strength


Kitavan Engraving
Notable
Body Armour grants 15% increased maximum Life


Heavy Bracing
Notable
Body Armour grants 100% increased Stun Threshold


Leather Bindings
Notable
Body Armour grants regenerate 300% of maximum Life per second


Flowing Metal
Notable
Body Armour grants +5% to Maximum Fire Resistance


Molten Symbol
Notable
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage

Fire Damage
20% increased Fire Damage
Supported Skills deal 20% increased Fire Damage
20% increased Fire Damage
Supported Skills deal 20% increased Fire Damage
20% increased Fire Damage

Minion Damage
Minions from Supported Skills deal 20% increased Damage
Minions deal 20% increased Damage
Minions deal 20% increased Damage
Minions deal 20% increased Damage
Minions deal 20% increased Damage

Melee Damage
20% increased Melee Damage
Supported Skills deal 20% increased Melee Damage
Supported Skills deal 20% increased Melee Damage

Fire Resistance
+15% to Fire Resistance

Fire Resistance
+15% to Fire Resistance
![[DNT] Angler](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Angler


Beidat's Gaze
Notable
+1 to Maximum Mana per 6 Maximum Life
Reserves 25% of Life


Loyal Hellhound
Notable


Seething Body
Notable
While on High Infernal Flame, you and Allies in your\nPresence Gain 50% of Damage as Fire Damage


Beidat's Hand
Notable
+1 to Maximum Energy Shield per 8 Maximum Life
Reserves 25% of Life


Beidat's Will
Notable
+1 to Maximum Spirit per 25 Maximum Life
Reserves 25% of Life


Altered Flesh
Notable
20% of Physical Damage taken as Chaos Damage
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage


Demonic Possession
Notable
Maximum Demonflame@10
Maximum 10 Demonflame
Maximum 10 Demonflame


Mastered Darkness
Notable
Demonflame has no maximum


Pyromantic Pact
Notable
Maximum Mana is replaced by Maximum Infernal Flame\nGain Infernal Flame instead of spending Mana for Skill costs
3000% of Infernal Flame lost per second if none was gained in the past 2 seconds
Take 100% of maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame


Bringer of Flame
Notable
All Damage from you and Allies in your Presence\ncontributes to Ignite Chance and Magnitude


Grinning Immolation
Notable
50% more Critical Damage Bonus
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second

Life
Monsters have 3% increased Maximum Life
3% increased maximum Life
3% increased maximum Life

Minion Life
Supported Skills have 12% increased Minion maximum Life
12% increased Minion Maximum Life
Minions have 12% increased maximum Life
12% increased Minion Maximum Life
Minions have 12% increased maximum Life

Mana
3% increased maximum Mana

Life
Monsters have 3% increased Maximum Life
3% increased maximum Life
3% increased maximum Life

Life
Monsters have 3% increased Maximum Life
3% increased maximum Life
3% increased maximum Life

Life
Monsters have 3% increased Maximum Life
3% increased maximum Life
3% increased maximum Life

Spell Damage
12% increased Spell Damage
Supported Skills deal 12% increased Spell Damage
12% increased Spell Damage
Supported Skills deal 12% increased Spell Damage
12% increased Spell Damage

Spell Damage
12% increased Spell Damage
Supported Skills deal 12% increased Spell Damage
12% increased Spell Damage
Supported Skills deal 12% increased Spell Damage
12% increased Spell Damage

Mana
3% increased maximum Mana

Ignite Chance
Monsters have 20% increased chance to Ignite
20% increased chance to Ignite
20% increased chance to Ignite

Critical Chance
12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance

Infernalist


Gore Spike
Notable
1% increased Critical Damage Bonus per 40 Life


Sunder the Flesh
Notable
Base Critical Hit Chance for Spells is 1500%


Sanguimancy
Notable
Skills gain a Base Life Cost equal to Base Mana Cost
Life recovered per Remnant@1
Each Remnant grants 1 Life
Each Remnant grants 1 Life
Each Remnant grants 1 Life
Each Remnant grants 1 Life


Blood Barbs
Notable
Bleeding you inflict on Cursed targets is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude


Open Sores
Notable
Your Curses have infinite Duration


Vitality Siphon
Notable
1000% of Spell Damage Leeched as Life


Grasping Wounds
Notable
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead


Crimson Power
Notable
Gain 100% of Energy Shield from equipped Body Armour as extra maximum Life
Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour
Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour


Between the Cracks
Notable
Critical Hits ignore Monster Armour

Spell Critical Chance
Supported Skills have 12% increased Spell Critical Hit Chance
12% increased Critical Hit Chance for Spells
12% increased Critical Hit Chance for Spells

Spell Critical Chance
Supported Skills have 12% increased Spell Critical Hit Chance
12% increased Critical Hit Chance for Spells
12% increased Critical Hit Chance for Spells

Life
Monsters have 3% increased Maximum Life
3% increased maximum Life
3% increased maximum Life

Bleed on Critical Chance
15% chance to inflict Bleeding on Critical Hit

Curse Effect
6% increased Effect of Supported Curses
6% increased Effect of Socketed Curses
6% increased Effect of Curse
6% increased Effect of your Curses
Supported Curses have 6% increased Magnitudes
6% increased Curse Magnitudes
6% increased Effect of Socketed Curses
6% increased Effect of Curse
6% increased Effect of your Curses
Supported Curses have 6% increased Magnitudes
6% increased Curse Magnitudes

Life Leech
12% increased amount of Life Leeched

Life
Monsters have 3% increased Maximum Life
3% increased maximum Life
3% increased maximum Life

Life
Monsters have 3% increased Maximum Life
3% increased maximum Life
3% increased maximum Life

Critical Chance
12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance

Blood Mage


Crystalline Phylactery
Notable
100% increased Effect of the Socketed Jewel
100% reduced Effect of the Socketed Jewel
100% reduced Effect of the Socketed Jewel
Can Socket a non-Unique Basic Jewel into the Phylactery
50% more Mana Cost of Skills if you have no Energy Shield


Rupture the Soul
Notable
Cursed Enemies you or your Minions Kill have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies you Kill have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by Allies in your Presence have a {1}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies you Kill have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by Allies in your Presence have a {1}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies you Kill have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by Allies in your Presence have a {1}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by Allies in your Presence have a {1}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage


Necromantic Conduit
Notable
You have Unholy Might while not on Low Mana
Allies in your Presence have Unholy Might while you are not on Low Mana
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Allies in your Presence have Unholy Might while you are not on Low Mana
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
You have Unholy Might while not on Low Mana
Allies in your Presence have Unholy Might while you are not on Low Mana
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Allies in your Presence have Unholy Might while you are not on Low Mana
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Lose 300% of maximum Mana per Second


Blackened Heart
Notable
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana


Soulless Form
Notable
Regenerate Mana equal to 360% of maximum Life per second
No inherent Mana Regeneration
10% of Damage taken bypasses Energy Shield


Eternal Life
Notable
Your Life cannot change while you have Energy Shield


Price of Power
Notable
Non-Channelling Spells consume a Power Charge if able to deal 25% more Damage


Eldritch Empowerment
Notable
Non-Channelling Spells cost an additional 3% of maximum Energy Shield
Non-Channelling Spells deal 30% more Damage
Spending Energy Shield does not interrupt Recharge


Dominion Over Flesh
Notable
Supported Skills can apply 1 additional Curses
You can apply 1 additional Curses
You can apply 1 additional Curses
Your Hexes can affect Hexproof Enemies
Your Curses can affect Hexproof Enemies
Your Curses can affect Hexproof Enemies

Curse Duration
25% increased Curse Duration
Supported Skills have 25% increased Curse Duration
Supported Skills have 25% increased Curse Duration

Curse Area
Supported Skills have 25% increased Area of Effect
25% increased Area of Effect of Curses
25% increased Area of Effect of Curses

Mana
3% increased maximum Mana

Mana
3% increased maximum Mana

Life
Monsters have 3% increased Maximum Life
3% increased maximum Life
3% increased maximum Life

Life
Monsters have 3% increased Maximum Life
3% increased maximum Life
3% increased maximum Life

Energy Shield
20% increased maximum Energy Shield

Energy Shield if Consumed Power Charge
30% increased Energy Shield if you've consumed a Power Charge Recently

Energy Shield
20% increased maximum Energy Shield
![[DNT] Troller](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Troller

Unknown Passive


Brutal Lessons
Notable
Map Bosses grant 50% increased Experience


Beyond Reality
Notable
Areas with Map Bosses contain Corruption


Lost Techniques
Notable
Arbiter drops a valuable Gem


Modular Servant
Notable
Arbiter drops a valuable Socket Currency


Radiant Waystones
Notable
10% increased Quantity of Waystones dropped by Map Bosses
10% increased Quantity of Waystones dropped by Map Bosses in Area
10% increased Quantity of Waystones dropped by Map Bosses in Area


Central Terraformer
Notable
Arbiter drops 1 additional Corrupted Rare Precusor Tablets


Witness to History
Notable
Arbiter drops an additional Unique item


Drawn to the Light
Notable
Areas with Map Bosses contain 1 additional Azmeri Spirits


Fit for a King
Notable
25% increased Rarity of Items dropped by Map Bosses


Spoils of War
Notable
15% increased Quantity of Items dropped by Map Bosses