Passive Skills - Path of Exile 2

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build. Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree Passive Skill Image 1
Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:
The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries. The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.Passive Skill Image 2
Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so. Passive Skill Image 3

100 / 6496 Passive Skills

Totem Life

Totem Life

20% increased totem life
20% increased Totem Life
Block Chance

Block Chance

6% increased Block chance
Block Chance

Block Chance

6% increased Block chance
Brute

Brute

Heat of the Forge
Frame

Heat of the Forge

Notable
Living Weapon
Frame

Living Weapon

Notable
Against the Anvil
Frame

Against the Anvil

Notable
Coal Stoker
Frame

Coal Stoker

Notable
DNT Modifiers to Fire Resistance also grant Cold and Lightning Resistance at {}% of their Value
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at {}% of their value
Forged in Flame
Frame

Forged in Flame

Notable
DNT Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Smith's Masterwork
Frame

Smith's Masterwork

Notable
Can only use a Normal Body Armour
Tantalum Alloy
Frame

Tantalum Alloy

Notable
Body Armour grants +75% to Fire Resistance
Internal Layer
Frame

Internal Layer

Notable
Body Armour grants Hits against you have 50% reduced Critical Damage Bonus
Dedication to Kitava
Frame

Dedication to Kitava

Notable
Body Armour grants Armour also applies to Chaos Damage taken from Hits
Heatproofing
Frame

Heatproofing

Notable
Body Armour grants Unaffected by Ignite
Padded Plates
Frame

Padded Plates

Notable
Body Armour grants +75% to Cold Resistance
Lead Lining
Frame

Lead Lining

Notable
Body Armour grants +75% to Lightning Resistance
Support Straps
Frame

Support Straps

Notable
Body Armour grants 20% increased Strength
Kitavan Engraving
Frame

Kitavan Engraving

Notable
Body Armour grants 15% increased maximum Life
Heavy Bracing
Frame

Heavy Bracing

Notable
Body Armour grants 100% increased Stun Threshold
Leather Bindings
Frame

Leather Bindings

Notable
Body Armour grants regenerate 300% of maximum Life per second
Flowing Metal
Frame

Flowing Metal

Notable
Body Armour grants +5% to Maximum Fire Resistance
Molten Symbol
Frame

Molten Symbol

Notable
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
Fire Damage

Fire Damage

20% increased Fire Damage
Supported Skills deal 20% increased Fire Damage
20% increased Fire Damage
Minion Damage

Minion Damage

Minions from Supported Skills deal 20% increased Damage
Minions deal 20% increased Damage
Minions deal 20% increased Damage
Melee Damage

Melee Damage

20% increased Melee Damage
Supported Skills deal 20% increased Melee Damage
Fire Resistance

Fire Resistance

+15% to Fire Resistance
Fire Resistance

Fire Resistance

+15% to Fire Resistance
[DNT] Angler

[DNT] Angler

Beidat's Gaze
Frame

Beidat's Gaze

Notable
+1 to Maximum Mana per 6 Maximum Life
Reserves 25% of Life
Loyal Hellhound
Frame

Loyal Hellhound

Notable
Seething Body
Frame

Seething Body

Notable
While on High Infernal Flame, you and Allies in your\nPresence Gain 50% of Damage as Fire Damage
Beidat's Hand
Frame

Beidat's Hand

Notable
+1 to Maximum Energy Shield per 8 Maximum Life
Reserves 25% of Life
Beidat's Will
Frame

Beidat's Will

Notable
+1 to Maximum Spirit per 25 Maximum Life
Reserves 25% of Life
Altered Flesh
Frame

Altered Flesh

Notable
20% of Physical Damage taken as Chaos Damage
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
Demonic Possession
Frame

Demonic Possession

Notable
Maximum Demonflame@10
Maximum 10 Demonflame
Mastered Darkness
Frame

Mastered Darkness

Notable
Demonflame has no maximum
Pyromantic Pact
Frame

Pyromantic Pact

Notable
Maximum Mana is replaced by Maximum Infernal Flame\nGain Infernal Flame instead of spending Mana for Skill costs
3000% of Infernal Flame lost per second if none was gained in the past 2 seconds
Take 100% of maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
Bringer of Flame
Frame

Bringer of Flame

Notable
All Damage from you and Allies in your Presence\ncontributes to Ignite Chance and Magnitude
Grinning Immolation
Frame

Grinning Immolation

Notable
50% more Critical Damage Bonus
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Life

Life

Monsters have 3% increased Maximum Life
3% increased maximum Life
Minion Life

Minion Life

Supported Skills have 12% increased Minion maximum Life
12% increased Minion Maximum Life
Minions have 12% increased maximum Life
Mana

Mana

3% increased maximum Mana
Life

Life

Monsters have 3% increased Maximum Life
3% increased maximum Life
Life

Life

Monsters have 3% increased Maximum Life
3% increased maximum Life
Life

Life

Monsters have 3% increased Maximum Life
3% increased maximum Life
Spell Damage

Spell Damage

12% increased Spell Damage
Supported Skills deal 12% increased Spell Damage
12% increased Spell Damage
Spell Damage

Spell Damage

12% increased Spell Damage
Supported Skills deal 12% increased Spell Damage
12% increased Spell Damage
Mana

Mana

3% increased maximum Mana
Ignite Chance

Ignite Chance

Monsters have 20% increased chance to Ignite
20% increased chance to Ignite
Critical Chance

Critical Chance

12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance
Infernalist

Infernalist

Gore Spike
Frame

Gore Spike

Notable
1% increased Critical Damage Bonus per 40 Life
Sunder the Flesh
Frame

Sunder the Flesh

Notable
Base Critical Hit Chance for Spells is 1500%
Sanguimancy
Frame

Sanguimancy

Notable
Skills gain a Base Life Cost equal to Base Mana Cost
Life recovered per Remnant@1
Each Remnant grants 1 Life
Each Remnant grants 1 Life
Blood Barbs
Frame

Blood Barbs

Notable
Bleeding you inflict on Cursed targets is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude
Open Sores
Frame

Open Sores

Notable
Your Curses have infinite Duration
Vitality Siphon
Frame

Vitality Siphon

Notable
1000% of Spell Damage Leeched as Life
Grasping Wounds
Frame

Grasping Wounds

Notable
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Crimson Power
Frame

Crimson Power

Notable
Gain 100% of Energy Shield from equipped Body Armour as extra maximum Life
Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour
Between the Cracks
Frame

Between the Cracks

Notable
Critical Hits ignore Monster Armour
Spell Critical Chance

Spell Critical Chance

Supported Skills have 12% increased Spell Critical Hit Chance
12% increased Critical Hit Chance for Spells
Spell Critical Chance

Spell Critical Chance

Supported Skills have 12% increased Spell Critical Hit Chance
12% increased Critical Hit Chance for Spells
Life

Life

Monsters have 3% increased Maximum Life
3% increased maximum Life
Bleed on Critical Chance

Bleed on Critical Chance

15% chance to inflict Bleeding on Critical Hit
Curse Effect

Curse Effect

6% increased Effect of Supported Curses
6% increased Effect of Socketed Curses
6% increased Effect of Curse
6% increased Effect of your Curses
Supported Curses have 6% increased Magnitudes
6% increased Curse Magnitudes
Life Leech

Life Leech

12% increased amount of Life Leeched
Life

Life

Monsters have 3% increased Maximum Life
3% increased maximum Life
Life

Life

Monsters have 3% increased Maximum Life
3% increased maximum Life
Critical Chance

Critical Chance

12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance
Blood Mage

Blood Mage

Crystalline Phylactery
Frame

Crystalline Phylactery

Notable
100% increased Effect of the Socketed Jewel
100% reduced Effect of the Socketed Jewel
Can Socket a non-Unique Basic Jewel into the Phylactery
50% more Mana Cost of Skills if you have no Energy Shield
Rupture the Soul
Frame

Rupture the Soul

Notable
Cursed Enemies you or your Minions Kill have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies you Kill have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by Allies in your Presence have a {1}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies you Kill have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by Allies in your Presence have a {1}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Necromantic Conduit
Frame

Necromantic Conduit

Notable
You have Unholy Might while not on Low Mana
Allies in your Presence have Unholy Might while you are not on Low Mana
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
You have Unholy Might while not on Low Mana
Allies in your Presence have Unholy Might while you are not on Low Mana
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Lose 300% of maximum Mana per Second
Blackened Heart
Frame

Blackened Heart

Notable
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Soulless Form
Frame

Soulless Form

Notable
Regenerate Mana equal to 360% of maximum Life per second
No inherent Mana Regeneration
10% of Damage taken bypasses Energy Shield
Eternal Life
Frame

Eternal Life

Notable
Your Life cannot change while you have Energy Shield
Price of Power
Frame

Price of Power

Notable
Non-Channelling Spells consume a Power Charge if able to deal 25% more Damage
Eldritch Empowerment
Frame

Eldritch Empowerment

Notable
Non-Channelling Spells cost an additional 3% of maximum Energy Shield
Non-Channelling Spells deal 30% more Damage
Spending Energy Shield does not interrupt Recharge
Dominion Over Flesh
Frame

Dominion Over Flesh

Notable
Supported Skills can apply 1 additional Curses
You can apply 1 additional Curses
Your Hexes can affect Hexproof Enemies
Your Curses can affect Hexproof Enemies
Curse Duration

Curse Duration

25% increased Curse Duration
Supported Skills have 25% increased Curse Duration
Curse Area

Curse Area

Supported Skills have 25% increased Area of Effect
25% increased Area of Effect of Curses
Mana

Mana

3% increased maximum Mana
Mana

Mana

3% increased maximum Mana
Life

Life

Monsters have 3% increased Maximum Life
3% increased maximum Life
Life

Life

Monsters have 3% increased Maximum Life
3% increased maximum Life
Energy Shield

Energy Shield

20% increased maximum Energy Shield
Energy Shield if Consumed Power Charge

Energy Shield if Consumed Power Charge

30% increased Energy Shield if you've consumed a Power Charge Recently
Energy Shield

Energy Shield

20% increased maximum Energy Shield
[DNT] Troller

[DNT] Troller

Passive Skill

Unknown Passive

Brutal Lessons
Frame

Brutal Lessons

Notable
Map Bosses grant 50% increased Experience
Beyond Reality
Frame

Beyond Reality

Notable
Areas with Map Bosses contain Corruption
Lost Techniques
Frame

Lost Techniques

Notable
Arbiter drops a valuable Gem
Modular Servant
Frame

Modular Servant

Notable
Arbiter drops a valuable Socket Currency
Radiant Waystones
Frame

Radiant Waystones

Notable
10% increased Quantity of Waystones dropped by Map Bosses
10% increased Quantity of Waystones dropped by Map Bosses in Area
Central Terraformer
Frame

Central Terraformer

Notable
Arbiter drops 1 additional Corrupted Rare Precusor Tablets
Witness to History
Frame

Witness to History

Notable
Arbiter drops an additional Unique item
Drawn to the Light
Frame

Drawn to the Light

Notable
Areas with Map Bosses contain 1 additional Azmeri Spirits
Fit for a King
Frame

Fit for a King

Notable
25% increased Rarity of Items dropped by Map Bosses
Spoils of War
Frame

Spoils of War

Notable
15% increased Quantity of Items dropped by Map Bosses
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