Passive Skills - Path of Exile 2
Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build.
Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree 

Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries.
The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.

Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters.
You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so.


100 / 6496 Passive Skills


The Way Forward
Notable
Arbiter drops 3 additional tier 15 Waystones


Ancient Relics
Notable
25% increased Rarity of Items dropped by the Arbiter


Old Pirate's Trick
Notable
Areas with Map Bosses contain 1 additional Strongboxes


Directed Worship
Notable
Areas with Map Bosses contain 1 additional Shrines


Organised Forces
Notable
Areas with Map Bosses are Irradiated
Non-Irradiated Areas with Map Bosses have +1 Level
Non-Irradiated Areas with Map Bosses have +1 Level


Crystal Realm
Notable
Areas with Map Bosses contain 1 additional Essences

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Difficulty
+1 to Map Boss Difficulty

Arbiter Difficulty
+1 to Arbiter Difficulty\nReduced number of Respawn Attempts

Arbiter Difficulty
+1 to Arbiter Difficulty\nReduced number of Respawn Attempts

Arbiter Difficulty
+1 to Arbiter Difficulty\nReduced number of Respawn Attempts

Arbiter Difficulty
+1 to Arbiter Difficulty\nReduced number of Respawn Attempts

Arbiter Difficulty
+1 to Arbiter Difficulty\nReduced number of Respawn Attempts

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Waystone Chance
4% increased Quantity of Waystones dropped by Map Bosses
4% increased Quantity of Waystones dropped by Map Bosses in Area
4% increased Quantity of Waystones dropped by Map Bosses in Area

Arbiter Difficulty
+1 to Arbiter Difficulty\nReduced number of Respawn Attempts

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Difficulty
+1 to Map Boss Difficulty

Map Boss Waystone Chance
4% increased Quantity of Waystones dropped by Map Bosses
4% increased Quantity of Waystones dropped by Map Bosses in Area
4% increased Quantity of Waystones dropped by Map Bosses in Area

Unknown Passive


Grasping Hands
Notable
Breaches in your Maps have 30% more Clasped Hands
Clasped Hands in your Maps are guarded by a pack of Magic monsters


Waking Nightmare
Notable
Clasped Hands in your Maps inflict Waking Nightmare on you when opened


Sustained Siege
Notable
Breaches in your Maps open and close -30% faster
Breaches open and close -30% faster
Breaches open and close -30% faster


Interdimensional Assault
Notable
Breaches in your Maps open and close 30% faster
Breaches open and close 30% faster
Breaches open and close 30% faster
Breaches in your Maps have 10% increased Monster density
Breaches in the next Area will have 10% increased Monster density
Breaches have 10% increased Monster density
Breaches in your Maps have 10% increased Monster density
Breaches have 10% increased Monster density
Breaches in the next Area will have 10% increased Monster density
Breaches have 10% increased Monster density
Breaches in your Maps have 10% increased Monster density
Breaches have 10% increased Monster density


Rising Pyre
Notable
Breaches in your Maps have 25% increased Monster density
Breaches in the next Area will have 25% increased Monster density
Breaches have 25% increased Monster density
Breaches in your Maps have 25% increased Monster density
Breaches have 25% increased Monster density
Breaches in the next Area will have 25% increased Monster density
Breaches have 25% increased Monster density
Breaches in your Maps have 25% increased Monster density
Breaches have 25% increased Monster density


Xesht's Madness
Notable
Catalysts dropped from Rare Breach Monsters in your Maps are a full stack
Rare Breach Monsters in your Maps have the Soul Eater Modifier


Crumbling Walls
Notable
Your Maps which contain Breaches contain ten additional Breaches
Your Maps which contain Breaches contain an additional Breach
Areas which contain Breaches contain an additional Breach
Areas which contain Breaches contain an additional Breach
Your Maps which contain Breaches contain three additional Breaches
Areas which contain Breaches contain three additional Breaches
Areas which contain Breaches contain three additional Breaches


Frantic Invasion
Notable
40% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
40% increased Quantity of Breach Splinters dropped by Breach Monsters in Area
40% increased Quantity of Breach Splinters dropped by Breach Monsters in Area
Players take 20% increased Damage from Breach Monsters in your Maps
Players in next Area will take 20% increased Damage from Breach Monsters
Players take 20% increased Damage from Breach Monsters
Players in next Area will take 20% increased Damage from Breach Monsters
Players take 20% increased Damage from Breach Monsters

Twisted Domain Difficulty
+1 to Twisted Domain Difficulty\nReduced number of Respawn Attempts

Twisted Domain Difficulty
+1 to Twisted Domain Difficulty\nReduced number of Respawn Attempts

Twisted Domain Difficulty
+1 to Twisted Domain Difficulty\nReduced number of Respawn Attempts

Twisted Domain Difficulty
+1 to Twisted Domain Difficulty\nReduced number of Respawn Attempts

Twisted Domain Difficulty
+1 to Twisted Domain Difficulty\nReduced number of Respawn Attempts

Twisted Domain Difficulty
+1 to Twisted Domain Difficulty\nReduced number of Respawn Attempts

Twisted Domain Difficulty
+1 to Twisted Domain Difficulty\nReduced number of Respawn Attempts

Twisted Domain Difficulty
+1 to Twisted Domain Difficulty\nReduced number of Respawn Attempts

Unknown Passive


Get out of my head!
Notable
Waystones found in your Maps have random Instilled Emotions applied


Would you like to see my face?
Notable
50% increased Stack size of Simulacrum Splinters found from non-Unique Monsters in your Maps
50% reduced Stack size of Simulacrum Splinters found from non-Unique Monsters in your Maps
50% increased Stack size of Simulacrum Splinters found from non-Unique Monsters in Area
50% reduced Stack size of Simulacrum Splinters found from non-Unique Monsters in Area
50% reduced Stack size of Simulacrum Splinters found from non-Unique Monsters in your Maps
50% increased Stack size of Simulacrum Splinters found from non-Unique Monsters in Area
50% reduced Stack size of Simulacrum Splinters found from non-Unique Monsters in Area
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
Delirium Fog in Area has doubled difficulty scaling with distance from the Mirror
Delirium Fog in Area has doubled difficulty scaling with distance from the Mirror


You can't just wake up from this one.
Notable
Delirium Fog in your Maps dissipates -30% faster
Delirium Fog in Area dissipates -30% faster
Delirium Fog in Area dissipates -30% faster


I'm not afraid of you!
Notable
Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters
Delirium Bosses in your Maps drop 100% reduced Simulacrum Splinters
Delirium Bosses in your Maps drop 100% reduced Simulacrum Splinters
Delirium Bosses in your Maps have 50% increased maximum Life


They're coming to get you...
Notable
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds
Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for 4 seconds
Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for 4 seconds
Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses
Delirium Encounters in Area are 25% more likely to spawn Unique Bosses
Delirium Encounters in Area are 25% more likely to spawn Unique Bosses


The mirrors... the mirrors!
Notable
Delirium Fog in your Maps spawns 50% increased Fracturing Mirrors
Delirium Fog in Area spawns 50% increased Fracturing Mirrors
Delirium Fog in Area spawns 50% increased Fracturing Mirrors


It's not real, it's not real!
Notable
Delirium Fog in your Maps dissipates 50% faster
Delirium Fog in Area dissipates 50% faster
Delirium Fog in Area dissipates 50% faster
Delirious Monsters Killed in your Maps provide 50% increased Reward Progress
Delirious Monsters Killed in Area provide 50% increased Reward Progress
Delirious Monsters Killed in Area provide 50% increased Reward Progress


Isn't it tempting?
Notable
Delirium Encounters in your Maps have 30% chance to generate an additional Reward type
Delirium Encounters in Area have 30% chance to generate an additional Reward type
Delirium Encounters in Area have 30% chance to generate an additional Reward type
Manifested Delirium Demons in your Maps deal 30% increased Damage

Simulacrum Difficulty
+1 to Simulacrum Difficulty\nReduced number of Respawn Attempts

Simulacrum Difficulty
+1 to Simulacrum Difficulty\nReduced number of Respawn Attempts

Simulacrum Difficulty
+1 to Simulacrum Difficulty\nReduced number of Respawn Attempts

Simulacrum Difficulty
+1 to Simulacrum Difficulty\nReduced number of Respawn Attempts

Simulacrum Difficulty
+1 to Simulacrum Difficulty\nReduced number of Respawn Attempts

Simulacrum Difficulty
+1 to Simulacrum Difficulty\nReduced number of Respawn Attempts

Simulacrum Difficulty
+1 to Simulacrum Difficulty\nReduced number of Respawn Attempts

Simulacrum Difficulty
+1 to Simulacrum Difficulty\nReduced number of Respawn Attempts

Unknown Passive


Unearthed Anomalies
Notable
Remnants in your Maps have 1 additional Prefix Modifiers
Remnants in your Maps have 1 additional Suffix Modifiers
Remnants have 1 additional Suffix Modifiers
Remnants have 1 additional Suffix Modifiers


Disturbed Rest
Notable
Your Maps contain 30% increased number of Runic Monster Markers
Your Maps contain 30% reduced number of Runic Monster Markers
Area contains 30% increased number of Runic Monster Markers
Area contains 30% reduced number of Runic Monster Markers
Your Maps contain 30% reduced number of Runic Monster Markers
Area contains 30% increased number of Runic Monster Markers
Area contains 30% reduced number of Runic Monster Markers


Detailed Records
Notable
30% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
30% reduced Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
<enchanted>{{30% increased Quantity of Expedition Logbooks dropped by Runic Monsters}}
<enchanted>{{30% reduced Quantity of Expedition Logbooks dropped by Runic Monsters}}
30% increased Quantity of Expedition Logbooks dropped by Runic Monsters
30% reduced Quantity of Expedition Logbooks dropped by Runic Monsters
30% reduced Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
<enchanted>{{30% increased Quantity of Expedition Logbooks dropped by Runic Monsters}}
<enchanted>{{30% reduced Quantity of Expedition Logbooks dropped by Runic Monsters}}
30% increased Quantity of Expedition Logbooks dropped by Runic Monsters
30% reduced Quantity of Expedition Logbooks dropped by Runic Monsters
Expedition Logbooks found in your Maps always have 3 Implicit Modifiers


Frail Treasures
Notable
Expedition encounters in your Maps contain 3 additional Chest Markers
Area contains 3 additional Chest Markers
Area contains 3 additional Chest Markers
Expedition Chests in your Maps despawn after 5 seconds


Timed Detonations
Notable
Expedition Detonation Chains in your Maps travel -50% slower
50% increased quantity of Artifacts dropped by Monsters in your Maps
50% reduced quantity of Artifacts dropped by Monsters in your Maps
50% increased quantity of Artifacts dropped by Monsters
50% reduced quantity of Artifacts dropped by Monsters
50% reduced quantity of Artifacts dropped by Monsters in your Maps
50% increased quantity of Artifacts dropped by Monsters
50% reduced quantity of Artifacts dropped by Monsters


Legendary Battles
Notable
50% increased Quantity of Exotic Coinage dropped by Monsters in your Maps
50% reduced Quantity of Exotic Coinage dropped by Monsters in your Maps
50% increased Quantity of Exotic Coinage dropped by Monsters in Area
50% reduced Quantity of Exotic Coinage dropped by Monsters in Area
50% reduced Quantity of Exotic Coinage dropped by Monsters in your Maps
50% increased Quantity of Exotic Coinage dropped by Monsters in Area
50% reduced Quantity of Exotic Coinage dropped by Monsters in Area
50% increased number of Rare Expedition Monsters in your Maps
50% reduced number of Rare Expedition Monsters in your Maps
50% increased number of Rare Expedition Monsters in Area
50% reduced number of Rare Expedition Monsters in Area
50% reduced number of Rare Expedition Monsters in your Maps
50% increased number of Rare Expedition Monsters in Area
50% reduced number of Rare Expedition Monsters in Area


Extreme Archaeology
Notable
Number of Explosives is one\n150% increased Explosive Radius in your Maps\nExpedition Monsters in your Maps spawn with an additional 20% of Life missing\n100% increased Explosive Placement Range in your Maps
Number of Explosives is one\n150% increased Explosive Radius in your Maps\n100% increased Explosive Placement Range in your Maps
Number of Explosives is one\n150% increased Explosive Radius in your Maps\n100% increased Explosive Placement Range in your Maps


Weight of History
Notable
35% increased Effect of Remnants in your Maps
35% reduced Effect of Remnants in your Maps
35% increased Effect of Remnants in Area
35% reduced Effect of Remnants in Area
35% reduced Effect of Remnants in your Maps
35% increased Effect of Remnants in Area
35% reduced Effect of Remnants in Area

Logbook Difficulty
+1 to Logbook Difficulty\nReduced number of Respawn Attempts

Logbook Difficulty
+1 to Logbook Difficulty\nReduced number of Respawn Attempts

Logbook Difficulty
+1 to Logbook Difficulty\nReduced number of Respawn Attempts

Logbook Difficulty
+1 to Logbook Difficulty\nReduced number of Respawn Attempts

Logbook Difficulty
+1 to Logbook Difficulty\nReduced number of Respawn Attempts

Logbook Difficulty
+1 to Logbook Difficulty\nReduced number of Respawn Attempts

Logbook Difficulty
+1 to Logbook Difficulty\nReduced number of Respawn Attempts

Logbook Difficulty
+1 to Logbook Difficulty\nReduced number of Respawn Attempts

Unknown Passive


Corrupted Infusion
Keystone
"We seek to cleanse Corruption, not intensify it, but there may be merit to a paradoxical strategy."
Corrupted Waystones are Corrupted an additional time when used to traverse a Map


Unstable Energies
Keystone
"Overcharge the machine at your own risk."
Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps


Ecological Shift
Keystone
"Everything changes in the wake of Corruption."
Your Maps have 40% more chance to contain Random Extra Content
-20% more number of Monster Packs in your Maps

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive


Rising Danger
Notable
15% increased Rare Monsters in your Maps
<enchanted>{{15% increased number of Rare Monsters}}
15% increased number of Rare Monsters
<enchanted>{{15% increased number of Rare Monsters}}
15% increased number of Rare Monsters
![[UNUSED] Careful Surveyor](/images/art/2dart/skillicons/passives/atlastrees/uniquemaps.webp)

[UNUSED] Careful Surveyor
Notable
Unique Maps can be seen outside of your Atlas Fog Radius


Fortunate Path
Notable
100% increased Rarity of Waystones found in your Maps
100% increased Rarity of Waystones found in this Area
100% increased Rarity of Waystones found in this Area


The High Road
Notable
Waystones found have 200% chance to be a tier higher