Passive Skills - Path of Exile 2

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build. Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree Passive Skill Image 1
Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:
The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries. The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.Passive Skill Image 2
Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so. Passive Skill Image 3

100 / 6496 Passive Skills

Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Attribute

Attribute

+5 to any Attribute
Bleed Chance

Bleed Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Bleed Chance

Bleed Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Perforation
Frame

Perforation

Notable
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
Spike Pit
Frame

Spike Pit

Notable
Enemies in Jagged Ground you create take 10% increased Damage
[DNT-UNUSED] Jagged Ground Notable
Frame

[DNT-UNUSED] Jagged Ground Notable

Notable
10% increased Magnitude of Jagged Ground you create
[DNT-UNUSED] Jagged Ground Notable
Frame

[DNT-UNUSED] Jagged Ground Notable

Notable
10% increased Magnitude of Jagged Ground you create
[DNT-UNUSED] Jagged Ground Notable
Frame

[DNT-UNUSED] Jagged Ground Notable

Notable
10% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
[DNT-UNUSED] Jagged Ground Notable
Frame

[DNT-UNUSED] Jagged Ground Notable

Notable
10% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Bleed Damage

Bleed Damage

10% increased Magnitude of Bleeding you inflict
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
Jagged Ground Effect

Jagged Ground Effect

15% increased Magnitude of Jagged Ground you create
[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

[Jewel] Socket

Killing Sprees

Killing Sprees

[DNT-UNUSED] Killing Sprees Notable
Frame

[DNT-UNUSED] Killing Sprees Notable

Notable
[DNT-UNUSED] Killing Sprees Notable
Frame

[DNT-UNUSED] Killing Sprees Notable

Notable
[DNT-UNUSED] Killing Sprees Notable
Frame

[DNT-UNUSED] Killing Sprees Notable

Notable
Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

Killing Sprees

[DNT-UNUSED] Killing Sprees Notable
Frame

[DNT-UNUSED] Killing Sprees Notable

Notable
Knockback and Stun Buildup

Knockback and Stun Buildup

10% increased Knockback Distance
Supported Skills have 10% increased Knockback Distance
10% increased Stun buildup
10% increased Stun Buildup
Knockback

Knockback

8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Knockback

Knockback

8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Knockback

Knockback

8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Knockback

Knockback

8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Knockback

Knockback

8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Knockback

Knockback

8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Knockback

Knockback

8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Knockback

Knockback

8% increased Knockback Distance
Supported Skills have 8% increased Knockback Distance
Forcewave
Frame

Forcewave

Notable
20% increased Knockback Distance
Supported Skills have 20% increased Knockback Distance
20% increased Stun buildup
20% increased Stun Buildup
+10 to Strength
[DNT-UNUSED] Knockback Notable
Frame

[DNT-UNUSED] Knockback Notable

Notable
20% increased Knockback Distance
Supported Skills have 20% increased Knockback Distance
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