Passive Skills - Path of Exile 2

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build. Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree Passive Skill Image 1
Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:
The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries. The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.Passive Skill Image 2
Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so. Passive Skill Image 3

100 / 6496 Passive Skills

One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

8% increased Damage with One Handed Weapons
Impair
Frame

Impair

Notable
25% increased Damage with One Handed Weapons
Supported Attacks always Maim on Hit
Maim on Hit
Attacks always Maim on Hit
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Ailment Chance

One Handed Ailment Chance

12% increased Chance to inflict Ailments with One-Handed Attacks
One Handed Ailment Chance

One Handed Ailment Chance

12% increased Chance to inflict Ailments with One-Handed Attacks
Coated Arms
Frame

Coated Arms

Notable
25% increased Damage with One Handed Weapons
20% increased Chance to inflict Ailments with One-Handed Attacks
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
One Handed Damage

One Handed Damage

10% increased Damage with One Handed Weapons
Sweep and Slice
Frame

Sweep and Slice

Notable
12% increased Damage with One Handed Weapons
12% increased Area of Effect for Attacks
One Handed Attack Speed

One Handed Attack Speed

3% increased Attack Speed with One Handed Melee Weapons
One Handed Attack Speed

One Handed Attack Speed

3% increased Attack Speed with One Handed Melee Weapons
One Handed Attack Speed

One Handed Attack Speed

3% increased Attack Speed with One Handed Melee Weapons
One Handed Attack Speed

One Handed Attack Speed

3% increased Attack Speed with One Handed Melee Weapons
Acrobatics
Frame

Acrobatics

Keystone
"Light and unadorned, like wind on water, you will be."
Can Evade all Hits\n70% less Evasion Rating
Acrobatics
Can Evade all Hits\n75% less Evasion Rating
Ancestral Bond
Frame

Ancestral Bond

Keystone
"A wooden construct, mute and blind. But fear the wrath of shackled mind."
Unlimited number of Summoned Totems\nTotems reserve 100 Spirit each
Ancestral Bond
Avatar of Fire
Frame

Avatar of Fire

Keystone
""In my dreams I see a great warrior, his skin scorched black, his fists aflame.""
75% of Damage Converted to Fire Damage\nDeal no Non-Fire Damage
Avatar of Fire
Blood Magic
Frame

Blood Magic

Keystone
"Lay open your veins, and draw power from your own spilled life."
Removes all Mana\nSkill Mana Costs Converted to Life Costs
Blood Magic
You have no Mana\nSkill Mana Costs Converted to Life Costs
Bulwark
Frame

Bulwark

Keystone
"In battle, certainty is worth a little pain."
Dodge Roll cannot Avoid Damage\nTake 30% less Damage from Hits while Dodge Rolling
Bulwark
Chaos Inoculation
Frame

Chaos Inoculation

Keystone
"Give up everything in pursuit of greatness - even life itself."
Maximum Life becomes 1, Immune to Chaos Damage
Chaos Inoculation
Maximum Life is 1\nImmune to Chaos Damage
Conduit
Frame

Conduit

Keystone
"To me, brave companions! Feel my radiance flow through you!"
If you would gain a Charge, Allies in your Presence gain that Charge instead
Conduit
Crimson Assault
Frame

Crimson Assault

Keystone
"Each nick and cut brings death one step closer."
Bleeding you inflict is Aggravated\nBase Bleeding Duration is 1 second
Crimson Assault
Dance with Death
Frame

Dance with Death

Keystone
"You circle the black scorpion with enmity, daring it time and again."
25% more Skill Speed while Off Hand is empty and you have\na One-Handed Martial Weapon equipped in your Main Hand
Dance with Death
Eldritch Battery
Frame

Eldritch Battery

Keystone
"What need have I for defence when my enemies are reduced to ash and splinters?"
Converts all Energy Shield to Mana
Eldritch Battery
Converts all Energy Shield to Mana\nDoubles Mana Costs
Elemental Equilibrium
Frame

Elemental Equilibrium

Keystone
"Balance is good in all things, but especially in the realm of magic."
Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure\nHits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure\nHits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure
Elemental Equilibrium
Eternal Youth
Frame

Eternal Youth

Keystone
"Burn the spirit to vitalise the flesh."
Life Recharges instead of Energy Shield\nLife Recovery from Flasks applies to Energy Shield instead
Eternal Youth
[UNUSED] Ghost Reaver
Frame

[UNUSED] Ghost Reaver

Keystone
"I will wear your ghost, and you will die twice: against me, and for me."
Life Leech is Converted to Energy Shield Leech
Life Leech is Converted to Energy Shield Leech
Giant's Blood
Frame

Giant's Blood

Keystone
"The Titans did not vanish from this world. Their might lives on - in you."
You can wield Two-Handed Axes, Maces and Swords in one hand\nTriple Attribute requirements of weapons
Giant's Blood
You can wield Two-Handed Axes, Maces and Swords in one hand\nTriple Attribute requirements of Martial Weapons
Glancing Blows
Frame

Glancing Blows

Keystone
"Utter trust in your defence unleashes ultimate potential."
Block Chance is doubled\nYou take 50% of Damage from Blocked Hits
Glancing Blows
Heartstopper
Frame

Heartstopper

Keystone
"Skip a beat, hold your breath. Too slow a poison, only death."
Take 50% less Damage over Time if you've started taking Damage over Time in the past second\nTake 50% more Damage over Time if you've haven't started taking Damage over Time in the past second
Heartstopper
Iron Reflexes
Frame

Iron Reflexes

Keystone
"Why should I dodge blows that I do not fear?"
Converts all Evasion Rating to Armour
Iron Reflexes
Mind Over Matter
Frame

Mind Over Matter

Keystone
"While the mind endures, so too will the body."
All Damage is taken from Mana before Life\n50% less Mana Recovery Rate
Mind over Matter
Necromantic Talisman
Frame

Necromantic Talisman

Keystone
"I give you everything, my pets. Do not disappoint me."
All bonuses from an Equipped Amulet apply to your Minions instead of you
All bonuses from Equipped Amulet apply to your Minions instead of you
Oasis
Frame

Oasis

Keystone
"The fewer there are, the less you have to share."
Cannot use Charms\n30% more Recovery from Flasks
Oasis
Pain Attunement
Frame

Pain Attunement

Keystone
"Embrace the pain, drink it in. Your enemies will know your agony tenfold."
30% less Critical Damage Bonus when on Full Life\n30% more Critical Damage Bonus when on Low Life
Pain Attunement
Resolute Technique
Frame

Resolute Technique

Keystone
"Great tacticians learn that consistency often trumps potential."
Your Hits can't be Evaded\nNever deal Critical Hits
Resolute Technique
Resonance
Frame

Resonance

Keystone
"The notes may change, but the song remains the same."
Gain Power Charges instead of Frenzy Charges\nGain Frenzy Charges instead of Endurance Charges\nGain Endurance Charges instead of Power Charges
Resonance
Trusted Kinship
Frame

Trusted Kinship

Keystone
"Bonds forged in battle surpass ties of blood."
You can have two Companions of different types\nYou have 30% less Defences\nCompanions have +1 to each Defence for every 2 of that Defence you have
Trusted Kinship
Unwavering Stance
Frame

Unwavering Stance

Keystone
"Stand your ground, child, keep your senses. The pain is fleeting, but victory is forever."
Your Stun Threshold is doubled\nCannot Dodge Roll
Unwavering Stance
Cannot be Light Stunned\nCannot Dodge Roll
Vaal Pact
Frame

Vaal Pact

Keystone
"My ancestral pact was sealed. Forevermore, I would gain sustenance only from the ravaged flesh of my enemies."
Life Leech is Instant\nCannot use Life Flasks
Vaal Pact
Whispers of Doom
Frame

Whispers of Doom

Keystone
"Your grandchildren will awaken screaming in memory of what I utter today."
You can apply an additional Curse\nDouble Activation Delay of Curses
Hex Master
Zealot's Oath
Frame

Zealot's Oath

Keystone
"Tear my flesh and splinter my bones. You will never break my spirit."
Excess Life Recovery from Regeneration is applied to Energy Shield\nEnergy Shield does not Recharge
Zealot's Oath
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Jagged Shards
Frame

Jagged Shards

Notable
18% increased Physical Damage
Supported Skills deal 18% increased Physical Damage
18% increased Physical Damage
18% increased Global Physical Damage
Supported Skills deal 18% increased Physical Damage
18% increased Global Physical Damage
Supported Skills have 15% increased Spell Critical Hit Chance
15% increased Critical Hit Chance for Spells
Physical Damage and Critical Chance

Physical Damage and Critical Chance

8% increased Physical Damage
Supported Skills deal 8% increased Physical Damage
8% increased Physical Damage
8% increased Global Physical Damage
Supported Skills deal 8% increased Physical Damage
8% increased Global Physical Damage
5% increased Critical Hit Chance
Supported Skills have 5% increased Critical Hit Chance
5% increased Critical Hit Chance
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Physical as Extra Chaos Damage

Physical as Extra Chaos Damage

Monsters gain 2% of Physical Damage as Extra Chaos Damage
Supported Skills gain 2% of Physical Damage as Extra Chaos Damage
Gain 2% of Physical Damage as extra Chaos Damage
Physical as Extra Chaos Damage

Physical as Extra Chaos Damage

Monsters gain 2% of Physical Damage as Extra Chaos Damage
Supported Skills gain 2% of Physical Damage as Extra Chaos Damage
Gain 2% of Physical Damage as extra Chaos Damage
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Spell Critical Chance

Spell Critical Chance

Supported Skills have 10% increased Spell Critical Hit Chance
10% increased Critical Hit Chance for Spells
Bleed Chance

Bleed Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Spell Critical Chance and Critical Ailment Effect

Spell Critical Chance and Critical Ailment Effect

Supported Skills have 10% increased Spell Critical Hit Chance
10% increased Critical Hit Chance for Spells
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
15% increased Magnitude of Damaging Ailments from Critical Hits with Supported Skills
15% increased Magnitude of Damaging Ailments inflicted with Critical Hits
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Spell Critical Chance

Spell Critical Chance

Supported Skills have 10% increased Spell Critical Hit Chance
10% increased Critical Hit Chance for Spells
Bleed Chance

Bleed Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Physical Damage and Critical Chance

Physical Damage and Critical Chance

8% increased Physical Damage
Supported Skills deal 8% increased Physical Damage
8% increased Physical Damage
8% increased Global Physical Damage
Supported Skills deal 8% increased Physical Damage
8% increased Global Physical Damage
5% increased Critical Hit Chance
Supported Skills have 5% increased Critical Hit Chance
5% increased Critical Hit Chance
Armour Break

Armour Break

Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt
Armour Break

Armour Break

Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Critical Damage

Critical Damage

10% increased Critical Damage Bonus
Supported Skills have 10% increased Critical Damage Bonus
Nearby Enemies have 10% increased Critical Damage Bonus
Armour Break

Armour Break

Break 20% increased Armour
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Physical Attack Damage

Physical Attack Damage

12% increased Attack Physical Damage
12% increased Attack Physical Damage
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Daze Buildup

Daze Buildup

15% increased Daze Buildup
Shatter Palm
Frame

Shatter Palm

Notable
30% increased Stun buildup
30% increased Stun Buildup
30% increased Daze Buildup
Cut to the Bone
Frame

Cut to the Bone

Notable
20% increased Physical Damage
Supported Skills deal 20% increased Physical Damage
20% increased Physical Damage
20% increased Global Physical Damage
Supported Skills deal 20% increased Physical Damage
20% increased Global Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Staggering Palm
Frame

Staggering Palm

Notable
20% increased Knockback Distance
Supported Skills have 20% increased Knockback Distance
20% increased Physical Damage
Supported Skills deal 20% increased Physical Damage
20% increased Physical Damage
20% increased Global Physical Damage
Supported Skills deal 20% increased Physical Damage
20% increased Global Physical Damage
20% increased Critical Damage Bonus
Supported Skills have 20% increased Critical Damage Bonus
Nearby Enemies have 20% increased Critical Damage Bonus
Madness in the Bones
Frame

Madness in the Bones

Notable
Monsters gain 6% of Physical Damage as Extra Chaos Damage
Supported Skills gain 6% of Physical Damage as Extra Chaos Damage
Gain 6% of Physical Damage as extra Chaos Damage
Shredding Force
Frame

Shredding Force

Notable
Supported Skills have 15% increased Spell Critical Hit Chance
15% increased Critical Hit Chance for Spells
15% increased Critical Spell Damage Bonus
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
15% increased Magnitude of Damaging Ailments from Critical Hits with Supported Skills
15% increased Magnitude of Damaging Ailments inflicted with Critical Hits
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Blood Tearing
Frame

Blood Tearing

Notable
25% increased Physical Damage
Supported Skills deal 25% increased Physical Damage
25% increased Physical Damage
25% increased Global Physical Damage
Supported Skills deal 25% increased Physical Damage
25% increased Global Physical Damage
15% increased Magnitude of Bleeding you inflict
Tempered Mind
Frame

Tempered Mind

Notable
20% increased Critical Damage Bonus
Supported Skills have 20% increased Critical Damage Bonus
Nearby Enemies have 20% increased Critical Damage Bonus
20% increased Physical Damage
Supported Skills deal 20% increased Physical Damage
20% increased Physical Damage
20% increased Global Physical Damage
Supported Skills deal 20% increased Physical Damage
20% increased Global Physical Damage
+10 to Strength
Battle Fever
Frame

Battle Fever

Notable
25% increased Physical Damage
Supported Skills deal 25% increased Physical Damage
25% increased Physical Damage
25% increased Global Physical Damage
Supported Skills deal 25% increased Physical Damage
25% increased Global Physical Damage
5% increased Attack and Cast Speed
Supported Skills have 5% increased Attack and Cast Speed
Physical Attack Damage

Physical Attack Damage

12% increased Attack Physical Damage
12% increased Attack Physical Damage
Splinters
Frame

Splinters

Notable
Break 50% increased Armour on enemies affected by Ailments
Hits Break 50% increased Armour on targets with Ailments
30% increased Stun buildup
30% increased Stun Buildup
Daze Buildup

Daze Buildup

15% increased Daze Buildup
[DNT-UNUSED] Physical Notable
Frame

[DNT-UNUSED] Physical Notable

Notable
Physical

Physical

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Bleed Chance

Bleed Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Bleed Chance

Bleed Chance

Supported Skills have {}% chance to inflict Bleeding
Always inflict Bleeding on Hit
Inflicts Bleeding on Hit
Physical Damage

Physical Damage

10% increased Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Physical Damage
10% increased Global Physical Damage
Supported Skills deal 10% increased Physical Damage
10% increased Global Physical Damage
Pin Buildup

Pin Buildup

15% increased Pin Buildup
Pin and Run
Frame

Pin and Run

Notable
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
Pin Buildup

Pin Buildup

15% increased Pin Buildup
Pin Buildup

Pin Buildup

15% increased Pin Buildup
Pin Buildup

Pin Buildup

15% increased Pin Buildup
Slow Effect

Slow Effect

Debuffs inflicted with Supported Skills have 5% increased Slow Magnitude
Debuffs have 5% increased Slow Magnitude
Debuffs you inflict have 5% increased Slow Magnitude
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