Passive Skills - Path of Exile 2

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build. Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree Passive Skill Image 1
Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:
The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries. The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.Passive Skill Image 2
Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so. Passive Skill Image 3

100 / 6496 Passive Skills

Poison Duration

Poison Duration

10% increased Poison Duration
Monsters have 10% increased Poison Duration
Supported Skills have 10% increased Poison Duration
Poison Duration

Poison Duration

10% increased Poison Duration
Monsters have 10% increased Poison Duration
Supported Skills have 10% increased Poison Duration
Poison Duration
Frame

Poison Duration

Notable
10% increased Poison Duration
Monsters have 10% increased Poison Duration
Supported Skills have 10% increased Poison Duration
Leeching Toxins
Frame

Leeching Toxins

Notable
30% increased Magnitude of Poison inflicted
30% increased Magnitude of Poison you inflict
Recover 2% of Life on Killing a Poisoned Enemy
Recover 2% of maximum Life on Killing a Poisoned Enemy
Lasting Toxins
Frame

Lasting Toxins

Notable
50% increased Poison Duration
Monsters have 50% increased Poison Duration
Supported Skills have 50% increased Poison Duration
10% increased Skill Effect Duration
Supported Skills have 10% increased Skill Effect Duration
Low Tolerance
Frame

Low Tolerance

Notable
60% increased Effect of Poison you inflict on targets that are not Poisoned
Poison Damage

Poison Damage

10% increased Magnitude of Poison inflicted
10% increased Magnitude of Poison you inflict
Stacking Toxins
Frame

Stacking Toxins

Notable
Targets can be affected by +1 of your Poisons at the same time
-20% increased Magnitude of Poison inflicted
-20% increased Magnitude of Poison you inflict
Poison Damage

Poison Damage

10% increased Magnitude of Poison inflicted
10% increased Magnitude of Poison you inflict
Poison Chance

Poison Chance

Supported Skills always Poison on Hit
Always Poison on Hit
Poison Chance

Poison Chance

Supported Skills always Poison on Hit
Always Poison on Hit
Poison Chance

Poison Chance

Supported Skills always Poison on Hit
Always Poison on Hit
Poison Damage

Poison Damage

10% increased Magnitude of Poison inflicted
10% increased Magnitude of Poison you inflict
Poison Duration

Poison Duration

10% increased Poison Duration
Monsters have 10% increased Poison Duration
Supported Skills have 10% increased Poison Duration
Poison Duration

Poison Duration

10% increased Poison Duration
Monsters have 10% increased Poison Duration
Supported Skills have 10% increased Poison Duration
[DNT-UNUSED] Poison Notable
Frame

[DNT-UNUSED] Poison Notable

Notable
10% increased Poison Duration
Monsters have 10% increased Poison Duration
Supported Skills have 10% increased Poison Duration
Poison Damage

Poison Damage

10% increased Magnitude of Poison inflicted
10% increased Magnitude of Poison you inflict
Poison Damage

Poison Damage

10% increased Magnitude of Poison inflicted
10% increased Magnitude of Poison you inflict
Creeping Toxins
Frame

Creeping Toxins

Notable
40% chance to Poison on Hit against Enemies that are not Poisoned
20% increased Magnitude of Poison inflicted
20% increased Magnitude of Poison you inflict
Poison Duration

Poison Duration

10% increased Poison Duration
Monsters have 10% increased Poison Duration
Supported Skills have 10% increased Poison Duration
Poison Duration

Poison Duration

10% increased Magnitude of Poison inflicted
10% increased Magnitude of Poison you inflict
Poison Duration

Poison Duration

10% increased Poison Duration
Monsters have 10% increased Poison Duration
Supported Skills have 10% increased Poison Duration
Escalating Toxins
Frame

Escalating Toxins

Notable
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Power Charge Duration

Power Charge Duration

20% increased Power Charge Duration
Energy Shield if Consumed Power Charge

Energy Shield if Consumed Power Charge

20% increased Energy Shield if you've consumed a Power Charge Recently
Energy Shield if Consumed Power Charge

Energy Shield if Consumed Power Charge

20% increased Energy Shield if you've consumed a Power Charge Recently
Energy Shield if Consumed Power Charge

Energy Shield if Consumed Power Charge

20% increased Energy Shield if you've consumed a Power Charge Recently
Power Charge Duration

Power Charge Duration

20% increased Power Charge Duration
Power Charge Duration

Power Charge Duration

20% increased Power Charge Duration
Critical Damage when consuming a Power Charge

Critical Damage when consuming a Power Charge

20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
Critical Damage when consuming a Power Charge

Critical Damage when consuming a Power Charge

20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
Critical Damage when consuming a Power Charge

Critical Damage when consuming a Power Charge

20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
Lust for Power
Frame

Lust for Power

Notable
5% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges
+1 to Maximum Power Charges
Overflowing Power
Frame

Overflowing Power

Notable
+2 to Maximum Power Charges
The Power Within
Frame

The Power Within

Notable
20% increased Critical Damage Bonus if you've gained a Power Charge Recently
20% reduced Critical Damage Bonus if you've gained a Power Charge Recently
+1 to Maximum Power Charges
Spell Damage

Spell Damage

8% increased Spell Damage
Supported Skills deal 8% increased Spell Damage
8% increased Spell Damage
Psychic Fragmentation
Frame

Psychic Fragmentation

Notable
+12% chance to fire 2 additional Projectiles
12% chance for Spell Skills to fire 2 additional Projectiles
Spell Damage and Projectile Speed

Spell Damage and Projectile Speed

8% increased Spell Damage
Supported Skills deal 8% increased Spell Damage
8% increased Spell Damage
-8% increased Projectile Speed for Spell Skills
Spell Damage and Projectile Speed

Spell Damage and Projectile Speed

8% increased Spell Damage
Supported Skills deal 8% increased Spell Damage
8% increased Spell Damage
8% increased Projectile Speed for Spell Skills
Additional Spell Projectiles

Additional Spell Projectiles

+4% chance to fire 2 additional Projectiles
4% chance for Spell Skills to fire 2 additional Projectiles
Additional Spell Projectiles

Additional Spell Projectiles

+4% chance to fire 2 additional Projectiles
4% chance for Spell Skills to fire 2 additional Projectiles
Additional Spell Projectiles

Additional Spell Projectiles

+6% chance to fire 2 additional Projectiles
6% chance for Spell Skills to fire 2 additional Projectiles
Additional Spell Projectiles

Additional Spell Projectiles

+6% chance to fire 2 additional Projectiles
6% chance for Spell Skills to fire 2 additional Projectiles
Turn the Clock Back
Frame

Turn the Clock Back

Notable
-20% increased Projectile Speed for Spell Skills
Turn the Clock Forward
Frame

Turn the Clock Forward

Notable
20% increased Projectile Speed for Spell Skills
Projectile Speed

Projectile Speed

8% increased Projectile Speed
Supported Skills have 8% increased Projectile Speed
8% increased Projectile Speed
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Speed

Projectile Speed

8% increased Projectile Speed
Supported Skills have 8% increased Projectile Speed
8% increased Projectile Speed
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Damage

Projectile Damage

8% increased Projectile Damage
Supported Skills deal 8% increased Projectile Damage
8% increased Projectile Damage
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Damage

Projectile Damage

8% increased Projectile Damage
Supported Skills deal 8% increased Projectile Damage
8% increased Projectile Damage
Projectile Speed

Projectile Speed

8% increased Projectile Speed
Supported Skills have 8% increased Projectile Speed
8% increased Projectile Speed
Projectile Damage

Projectile Damage

8% increased Projectile Damage
Supported Skills deal 8% increased Projectile Damage
8% increased Projectile Damage
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Clean Shot
Frame

Clean Shot

Notable
Projectiles from Supported Skills Pierce an Enemy
Pierce chance@15%
15% chance to Pierce an Enemy
15% increased Projectile Damage
Supported Skills deal 15% increased Projectile Damage
15% increased Projectile Damage
Projectile Damage

Projectile Damage

Projectiles deal 12% increased Damage with Hits against Enemies further than 6m
Projectile Damage

Projectile Damage

Projectiles deal 12% increased Damage with Hits against Enemies further than 6m
Projectile Damage

Projectile Damage

Projectiles deal 12% increased Damage with Hits against Enemies within 2m
Projectile Damage

Projectile Damage

Projectiles deal 12% increased Damage with Hits against Enemies within 2m
Ricochet
Frame

Ricochet

Notable
15% increased Projectile Damage
Supported Skills deal 15% increased Projectile Damage
15% increased Projectile Damage
Projectiles from Supported Skills have 10% chance to Chain an additional time from terrain
Projectile additional Chain chance from terrain@10%
Projectiles have 10% chance to Chain an additional time from terrain
Stand and Deliver
Frame

Stand and Deliver

Notable
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectile Speed

Projectile Speed

8% increased Projectile Speed
Supported Skills have 8% increased Projectile Speed
8% increased Projectile Speed
Death from Afar
Frame

Death from Afar

Notable
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Speed

Projectile Speed

8% increased Projectile Speed
Supported Skills have 8% increased Projectile Speed
8% increased Projectile Speed
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Damage

Projectile Damage

10% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage
10% increased Projectile Damage
Projectile Damage

Projectile Damage

8% increased Projectile Damage
Supported Skills deal 8% increased Projectile Damage
8% increased Projectile Damage
Projectile Speed

Projectile Speed

8% increased Projectile Speed
Supported Skills have 8% increased Projectile Speed
8% increased Projectile Speed
Quarterstaff Stun and Knockback

Quarterstaff Stun and Knockback

20% increased Stun Buildup with Quarterstaves
20% increased Knockback Distance
Supported Skills have 20% increased Knockback Distance
Whirling Assault
Frame

Whirling Assault

Notable
8% increased Attack Speed with Quarterstaves
Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
Quarterstaff Damage

Quarterstaff Damage

8% increased Damage with Quarterstaves
Quarterstaff Critical Chance

Quarterstaff Critical Chance

12% increased Critical Hit Chance with Quarterstaves
Quarterstaff Critical Chance

Quarterstaff Critical Chance

12% increased Critical Hit Chance with Quarterstaves
One with the Storm
Frame

One with the Storm

Notable
Quarterstaff Skills that consume Power Charges count as consuming 1 additional Power Charges
Quarterstaff Freeze and Daze Buildup

Quarterstaff Freeze and Daze Buildup

20% increased Freeze Buildup with Quarterstaves
20% increased Daze Buildup with Quarterstaves
Quarterstaff Critical Damage

Quarterstaff Critical Damage

18% increased Critical Damage Bonus with Quarterstaves
Quarterstaff Critical Damage

Quarterstaff Critical Damage

18% increased Critical Damage Bonus with Quarterstaves
Martial Artistry
Frame

Martial Artistry

Notable
25% increased Critical Damage Bonus with Quarterstaves
25% increased Accuracy Rating with Quarterstaves
+25 to Dexterity
Quarterstaff Critical Damage

Quarterstaff Critical Damage

10% increased Critical Damage Bonus with Quarterstaves
Quarterstaff Damage

Quarterstaff Damage

8% increased Damage with Quarterstaves
Quarterstaff Stun and Knockback

Quarterstaff Stun and Knockback

20% increased Stun Buildup with Quarterstaves
20% increased Knockback Distance
Supported Skills have 20% increased Knockback Distance
One with the River
Frame

One with the River

Notable
30% increased Defences while wielding a Quarterstaff
30% increased Stun Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
30% increased Daze Buildup with Quarterstaves
Resonating Impact
Frame

Resonating Impact

Notable
15% increased Attack Area of Effect while wielding a Quarterstaff
Quarterstaff Freeze and Daze Buildup

Quarterstaff Freeze and Daze Buildup

20% increased Freeze Buildup with Quarterstaves
20% increased Daze Buildup with Quarterstaves
Quarterstaff Speed

Quarterstaff Speed

3% increased Attack Speed with Quarterstaves
Quarterstaff Speed

Quarterstaff Speed

3% increased Attack Speed with Quarterstaves
Quarterstaff Speed

Quarterstaff Speed

3% increased Attack Speed with Quarterstaves
Projectile Ailment Chance

Projectile Ailment Chance

20% increased chance to inflict Ailments with Projectiles
Reduced Arrow Speed

Reduced Arrow Speed

-10% increased Arrow Speed
Quiver Effect

Quiver Effect

6% increased bonuses gained from Equipped Quiver
Quiver Effect

Quiver Effect

6% increased bonuses gained from Equipped Quiver
Master Fletching
Frame

Master Fletching

Notable
20% increased bonuses gained from Equipped Quiver
Projectile Stun Buildup

Projectile Stun Buildup

15% increased Projectile Stun Buildup
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