Passive Skills - Path of Exile 2
Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build.
Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree 

Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries.
The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.

Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters.
You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so.


100 / 6496 Passive Skills

Unknown Passive

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![[DNT] Kite Fisher](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Kite Fisher


Lead me through Grace...
Notable
Cannot gain Spirit from Equipment
Gain 1 Spirit for every 20 Evasion Rating on equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Gain 1 Spirit for every 8 Energy Shield on equipped Body Armour
+1 to Spirit for every 8 Energy Shield on Equipped Body Armour
+1 to Spirit for every 8 Energy Shield on Equipped Body Armour


...and Protect me from Harm
Notable
-50% more Evasion Rating
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating


I am the Thunder...
Notable
Shocking Enemies creates Shocked Ground
Monsters Gain 10% of Damage as Extra Lightning Damage
Gain 10% of Damage as Extra Lightning Damage
Gain 10% of Damage as Extra Lightning Damage


I am the Blizzard...
Notable
On Freezing Enemies create Chilled Ground
Monsters Gain 10% of Damage as Extra Cold Damage
Gain 10% of Damage as Extra Cold Damage
Gain 10% of Damage as Extra Cold Damage


...and I Shall Rage
Notable


Sunder my Enemies...
Notable


...and Scatter Them to the Winds
Notable
Trigger Elemental Expression on Melee Critical Hit


Faith is a Choice
Notable


The Soul Springs Eternal
Notable
Meta Skills gain 35% more Energy

Evasion and Energy Shield
15% increased Evasion Rating
15% increased maximum Energy Shield

Triggered Spell Damage
Supported Spells deal 16% increased Spell Damage
Triggered Spells deal 16% increased Spell Damage
Triggered Spells deal 16% increased Spell Damage

Evasion
20% increased Evasion Rating

Shock Effect
Monsters inflict Shock with 15% increased Magnitude
15% increased Magnitude of Shocks inflicted with Supported Skills
15% increased Magnitude of Shock you inflict
15% increased Magnitude of Shock inflicted
15% increased Magnitude of Shocks inflicted with Supported Skills
15% increased Magnitude of Shock you inflict
15% increased Magnitude of Shock inflicted

Chill Effect
15% increased Magnitude of Chills you inflict
15% more Magnitude of Chill inflicted with Supported Skills
15% increased Magnitude of Chill you inflict
15% increased Magnitude of Chill inflicted
15% increased Magnitude of Chill you inflict
15% more Magnitude of Chill inflicted with Supported Skills
15% increased Magnitude of Chill you inflict
15% increased Magnitude of Chill inflicted
15% increased Magnitude of Chill you inflict

Elemental Damage
12% increased Elemental Damage
Supported Skills deal 12% increased Elemental Damage
12% increased Elemental Damage
Supported Skills deal 12% increased Elemental Damage
12% increased Elemental Damage

Elemental Damage
12% increased Elemental Damage
Supported Skills deal 12% increased Elemental Damage
12% increased Elemental Damage
Supported Skills deal 12% increased Elemental Damage
12% increased Elemental Damage

Critical Chance
12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance

Critical Chance
12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance

Energy Shield Recharge Rate
20% increased Energy Shield Recharge Rate

Master of the Elements


Ravenous Doubts
Notable
Mana Leech recovers based on other Damage Types damage as well as Physical damage


Consuming Questions
Notable
Mana Leech effects also Recover Energy Shield
You cannot Recharge Energy Shield


Reality Rending
Notable
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage


Chayula's Gift
Notable
Chaos Resistance is doubled
+10% to Maximum Chaos Resistance


Waking Dream
Notable


Lucid Dreaming
Notable
Effect and Duration of Flames of Chayula on You is Doubled


Embrace the Darkness
Notable
+8 to Maximum Darkness per Level
Darkness Reservation lasts for 10000 seconds
Removes all Spirit\nBase Maximum Darkness is 100\nDamage taken is Reserved from Darkness before being taken from Life or Energy Shield
You have no Spirit\nBase Maximum Darkness is 100\nDamage taken is Reserved from Darkness before being taken from Life or Energy Shield
You have no Spirit\nBase Maximum Darkness is 100\nDamage taken is Reserved from Darkness before being taken from Life or Energy Shield


Grasp of the Void
Notable
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness


Inner Silence
Notable
-50% increased Darkness Reservation Duration

Mana Leech
12% increased amount of Mana Leeched

Mana Leech
12% increased amount of Mana Leeched

Chaos Damage
11% increased Chaos Damage
Supported Skills deal 11% increased Chaos Damage
11% increased Chaos Damage
Supported Skills deal 11% increased Chaos Damage
11% increased Chaos Damage

Chaos Resistance
Nearby Enemies have +7% to Chaos Resistance
+7% to Chaos Resistance
+7% to Chaos Resistance

Skill Speed
4% increased Skill Speed

Skill Speed
4% increased Skill Speed

Darkness
10% increased maximum Darkness

Darkness
10% increased maximum Darkness

Darkness
10% increased maximum Darkness

Acolyte of Chayula


Endless Munitions
Notable
Fires {1} additional Projectiles
Supported Skills fire {1} additional Projectiles
Skills fire {1} additional Projectiles
Supported Skills fire {1} additional Projectiles
Skills fire {1} additional Projectiles

Far Shot
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres

Point Blank
Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres


Projectile Proximity Specialisation
Notable


Gathering Winds
Notable
Gain Tailwind on Skill use
Lose all Tailwind when Hit


Wind Ward
Notable
-3% more Damage taken per Tailwind


Avidity
Notable
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges


Thrilling Chase
Notable
Benefits from consuming Frenzy Charges for your Skills are doubled
Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges
Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges


Called Shots
Notable
You can apply 1 additional Marks


Eagle Eyes
Notable
You have no Accuracy Penalty at Distance

Projectile Speed
10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed

Projectile Speed
10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed

Skill Speed
4% increased Skill Speed

Skill Speed
4% increased Skill Speed

Frenzy Charge Duration
25% increased Frenzy Charge Duration

Frenzy Charge Duration
25% increased Frenzy Charge Duration

Mark Effect
12% increased Effect of Marks from Supported Skills
12% increased Effect of Socketed Marks
Mark effect modifier@12%
12% increased Effect of your Mark Skills
12% increased Effect of Socketed Marks
Mark effect modifier@12%
12% increased Effect of your Mark Skills

Accuracy
12% increased Accuracy Rating
Supported Skills have 12% increased Accuracy Rating
12% increased Accuracy Rating
Supported Skills have 12% increased Accuracy Rating
12% increased Accuracy Rating

Deadeye
![[DNT-UNUSED] Ranger2Notable1](/images/art/2dart/skillicons/passives/plusdexterity.webp)

[DNT-UNUSED] Ranger2Notable1
Notable
![[DNT-UNUSED] Ranger2Notable2](/images/art/2dart/skillicons/passives/plusdexterity.webp)

[DNT-UNUSED] Ranger2Notable2
Notable
![[DNT-UNUSED] Ranger2Notable3](/images/art/2dart/skillicons/passives/plusdexterity.webp)

[DNT-UNUSED] Ranger2Notable3
Notable
![[DNT-UNUSED] Ranger2Notable4](/images/art/2dart/skillicons/passives/plusdexterity.webp)

[DNT-UNUSED] Ranger2Notable4
Notable
![[DNT-UNUSED] Ranger2Notable5](/images/art/2dart/skillicons/passives/plusdexterity.webp)

[DNT-UNUSED] Ranger2Notable5
Notable
![[DNT-UNUSED] Ranger2Notable6](/images/art/2dart/skillicons/passives/plusdexterity.webp)

[DNT-UNUSED] Ranger2Notable6
Notable
![[DNT-UNUSED] Ranger2Notable7](/images/art/2dart/skillicons/passives/plusdexterity.webp)

[DNT-UNUSED] Ranger2Notable7
Notable
![[DNT-UNUSED] Ranger2Notable8](/images/art/2dart/skillicons/passives/plusdexterity.webp)

[DNT-UNUSED] Ranger2Notable8
Notable

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive

Unknown Passive
![[DNT] Piscator](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Piscator


Running Assault
Notable
-50% more Movement Speed Penalty from using Skills while moving


Relentless Pursuit
Notable
Your speed is unaffected by Slows


Contagious Contamination
Notable
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 15 metres


Overwhelming Toxicity
Notable
Double the number of your Poisons that targets can be affected by at the same time
-35% more Poison Duration


Sustainable Practices
Notable
30% of Evasion Rating also grants Elemental Damage reduction
Evasion Rating also grants Elemental Damage reduction
Evasion Rating also grants Elemental Damage reduction


Enduring Elixirs
Notable
Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue

Explosive Concoction

Shattering Concoction

Fulminating Concoction

Poisonous Concoction

Bleeding Concoction


Brew Concoction
Notable

Dousing Vial
Immune to Ignite
Grants Immunity to Ignite
Immune to Ignite
Grants Immunity to Ignite
Immune to Ignite

Thawing Campfire
Immune to Freeze
Grants Immunity to Freeze
Immune to Freeze
Grants Immunity to Freeze
Immune to Freeze

Grounding Stick
Immune to Shock
Grants Immunity to Shock
Immune to Shock
Grants Immunity to Shock
Immune to Shock


Practical Remedies
Notable