Passive Skills - Path of Exile 2

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build. Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree Passive Skill Image 1
Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:
The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries. The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.Passive Skill Image 2
Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so. Passive Skill Image 3

100 / 6496 Passive Skills

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

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Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

[DNT] Kite Fisher

[DNT] Kite Fisher

Lead me through Grace...
Frame

Lead me through Grace...

Notable
Cannot gain Spirit from Equipment
Gain 1 Spirit for every 20 Evasion Rating on equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Gain 1 Spirit for every 8 Energy Shield on equipped Body Armour
+1 to Spirit for every 8 Energy Shield on Equipped Body Armour
...and Protect me from Harm
Frame

...and Protect me from Harm

Notable
-50% more Evasion Rating
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
I am the Thunder...
Frame

I am the Thunder...

Notable
Shocking Enemies creates Shocked Ground
Monsters Gain 10% of Damage as Extra Lightning Damage
Gain 10% of Damage as Extra Lightning Damage
I am the Blizzard...
Frame

I am the Blizzard...

Notable
On Freezing Enemies create Chilled Ground
Monsters Gain 10% of Damage as Extra Cold Damage
Gain 10% of Damage as Extra Cold Damage
...and I Shall Rage
Frame

...and I Shall Rage

Notable
Sunder my Enemies...
Frame

Sunder my Enemies...

Notable
...and Scatter Them to the Winds
Frame

...and Scatter Them to the Winds

Notable
Trigger Elemental Expression on Melee Critical Hit
Faith is a Choice
Frame

Faith is a Choice

Notable
The Soul Springs Eternal
Frame

The Soul Springs Eternal

Notable
Meta Skills gain 35% more Energy
Evasion and Energy Shield

Evasion and Energy Shield

15% increased Evasion Rating
15% increased maximum Energy Shield
Triggered Spell Damage

Triggered Spell Damage

Supported Spells deal 16% increased Spell Damage
Triggered Spells deal 16% increased Spell Damage
Evasion

Evasion

20% increased Evasion Rating
Shock Effect

Shock Effect

Monsters inflict Shock with 15% increased Magnitude
15% increased Magnitude of Shocks inflicted with Supported Skills
15% increased Magnitude of Shock you inflict
15% increased Magnitude of Shock inflicted
Chill Effect

Chill Effect

15% increased Magnitude of Chills you inflict
15% more Magnitude of Chill inflicted with Supported Skills
15% increased Magnitude of Chill you inflict
15% increased Magnitude of Chill inflicted
15% increased Magnitude of Chill you inflict
Elemental Damage

Elemental Damage

12% increased Elemental Damage
Supported Skills deal 12% increased Elemental Damage
12% increased Elemental Damage
Elemental Damage

Elemental Damage

12% increased Elemental Damage
Supported Skills deal 12% increased Elemental Damage
12% increased Elemental Damage
Critical Chance

Critical Chance

12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance
Critical Chance

Critical Chance

12% increased Critical Hit Chance
Supported Skills have 12% increased Critical Hit Chance
12% increased Critical Hit Chance
Energy Shield Recharge Rate

Energy Shield Recharge Rate

20% increased Energy Shield Recharge Rate
Master of the Elements

Master of the Elements

Ravenous Doubts
Frame

Ravenous Doubts

Notable
Mana Leech recovers based on other Damage Types damage as well as Physical damage
Consuming Questions
Frame

Consuming Questions

Notable
Mana Leech effects also Recover Energy Shield
You cannot Recharge Energy Shield
Reality Rending
Frame

Reality Rending

Notable
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Chayula's Gift
Frame

Chayula's Gift

Notable
Chaos Resistance is doubled
+10% to Maximum Chaos Resistance
Waking Dream
Frame

Waking Dream

Notable
Lucid Dreaming
Frame

Lucid Dreaming

Notable
Effect and Duration of Flames of Chayula on You is Doubled
Embrace the Darkness
Frame

Embrace the Darkness

Notable
+8 to Maximum Darkness per Level
Darkness Reservation lasts for 10000 seconds
Removes all Spirit\nBase Maximum Darkness is 100\nDamage taken is Reserved from Darkness before being taken from Life or Energy Shield
You have no Spirit\nBase Maximum Darkness is 100\nDamage taken is Reserved from Darkness before being taken from Life or Energy Shield
Grasp of the Void
Frame

Grasp of the Void

Notable
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Inner Silence
Frame

Inner Silence

Notable
-50% increased Darkness Reservation Duration
Mana Leech

Mana Leech

12% increased amount of Mana Leeched
Mana Leech

Mana Leech

12% increased amount of Mana Leeched
Chaos Damage

Chaos Damage

11% increased Chaos Damage
Supported Skills deal 11% increased Chaos Damage
11% increased Chaos Damage
Chaos Resistance

Chaos Resistance

Nearby Enemies have +7% to Chaos Resistance
+7% to Chaos Resistance
Skill Speed

Skill Speed

4% increased Skill Speed
Skill Speed

Skill Speed

4% increased Skill Speed
Darkness

Darkness

10% increased maximum Darkness
Darkness

Darkness

10% increased maximum Darkness
Darkness

Darkness

10% increased maximum Darkness
Acolyte of Chayula

Acolyte of Chayula

Endless Munitions
Frame

Endless Munitions

Notable
Fires {1} additional Projectiles
Supported Skills fire {1} additional Projectiles
Skills fire {1} additional Projectiles
Far Shot

Far Shot

Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Point Blank

Point Blank

Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Projectile Proximity Specialisation
Frame

Projectile Proximity Specialisation

Notable
Gathering Winds
Frame

Gathering Winds

Notable
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Wind Ward
Frame

Wind Ward

Notable
-3% more Damage taken per Tailwind
Avidity
Frame

Avidity

Notable
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Thrilling Chase
Frame

Thrilling Chase

Notable
Benefits from consuming Frenzy Charges for your Skills are doubled
Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges
Called Shots
Frame

Called Shots

Notable
You can apply 1 additional Marks
Eagle Eyes
Frame

Eagle Eyes

Notable
You have no Accuracy Penalty at Distance
Projectile Speed

Projectile Speed

10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed
Projectile Speed

Projectile Speed

10% increased Projectile Speed
Supported Skills have 10% increased Projectile Speed
10% increased Projectile Speed
Skill Speed

Skill Speed

4% increased Skill Speed
Skill Speed

Skill Speed

4% increased Skill Speed
Frenzy Charge Duration

Frenzy Charge Duration

25% increased Frenzy Charge Duration
Frenzy Charge Duration

Frenzy Charge Duration

25% increased Frenzy Charge Duration
Mark Effect

Mark Effect

12% increased Effect of Marks from Supported Skills
12% increased Effect of Socketed Marks
Mark effect modifier@12%
12% increased Effect of your Mark Skills
Accuracy

Accuracy

12% increased Accuracy Rating
Supported Skills have 12% increased Accuracy Rating
12% increased Accuracy Rating
Deadeye

Deadeye

[DNT-UNUSED] Ranger2Notable1
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[DNT-UNUSED] Ranger2Notable1

Notable
[DNT-UNUSED] Ranger2Notable2
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[DNT-UNUSED] Ranger2Notable2

Notable
[DNT-UNUSED] Ranger2Notable3
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[DNT-UNUSED] Ranger2Notable3

Notable
[DNT-UNUSED] Ranger2Notable4
Frame

[DNT-UNUSED] Ranger2Notable4

Notable
[DNT-UNUSED] Ranger2Notable5
Frame

[DNT-UNUSED] Ranger2Notable5

Notable
[DNT-UNUSED] Ranger2Notable6
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[DNT-UNUSED] Ranger2Notable6

Notable
[DNT-UNUSED] Ranger2Notable7
Frame

[DNT-UNUSED] Ranger2Notable7

Notable
[DNT-UNUSED] Ranger2Notable8
Frame

[DNT-UNUSED] Ranger2Notable8

Notable
Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

[DNT] Piscator

[DNT] Piscator

Running Assault
Frame

Running Assault

Notable
-50% more Movement Speed Penalty from using Skills while moving
Relentless Pursuit
Frame

Relentless Pursuit

Notable
Your speed is unaffected by Slows
Contagious Contamination
Frame

Contagious Contamination

Notable
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 15 metres
Overwhelming Toxicity
Frame

Overwhelming Toxicity

Notable
Double the number of your Poisons that targets can be affected by at the same time
-35% more Poison Duration
Sustainable Practices
Frame

Sustainable Practices

Notable
30% of Evasion Rating also grants Elemental Damage reduction
Evasion Rating also grants Elemental Damage reduction
Enduring Elixirs
Frame

Enduring Elixirs

Notable
Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue
Explosive Concoction

Explosive Concoction

Shattering Concoction

Shattering Concoction

Fulminating Concoction

Fulminating Concoction

Poisonous Concoction

Poisonous Concoction

Bleeding Concoction

Bleeding Concoction

Brew Concoction
Frame

Brew Concoction

Notable
Dousing Vial

Dousing Vial

Immune to Ignite
Grants Immunity to Ignite
Immune to Ignite
Thawing Campfire

Thawing Campfire

Immune to Freeze
Grants Immunity to Freeze
Immune to Freeze
Grounding Stick

Grounding Stick

Immune to Shock
Grants Immunity to Shock
Immune to Shock
Practical Remedies
Frame

Practical Remedies

Notable
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