Passive Skills - Path of Exile 2
Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build.
Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree 

Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries.
The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.

Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters.
You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so.


100 / 6496 Passive Skills

Unknown Passive
![[DNT] Bait Fisher](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Bait Fisher
![[DNT-UNUSED] Marauder2Notable1](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder2Notable1
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[DNT-UNUSED] Marauder2Notable2
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[DNT-UNUSED] Marauder2Notable3
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[DNT-UNUSED] Marauder2Notable4
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[DNT-UNUSED] Marauder2Notable6
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[DNT-UNUSED] Marauder2Notable7
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![[DNT-UNUSED] Marauder2Notable8](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder2Notable8
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Unknown Passive

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![[DNT] Handliner](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Handliner
![[DNT-UNUSED] Marauder3Notable1](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder3Notable1
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![[DNT-UNUSED] Marauder3Notable2](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder3Notable2
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![[DNT-UNUSED] Marauder3Notable3](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder3Notable3
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![[DNT-UNUSED] Marauder3Notable4](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder3Notable4
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![[DNT-UNUSED] Marauder3Notable5](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder3Notable5
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![[DNT-UNUSED] Marauder3Notable6](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder3Notable6
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![[DNT-UNUSED] Marauder3Notable7](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder3Notable7
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![[DNT-UNUSED] Marauder3Notable8](/images/art/2dart/skillicons/passives/plusstrength.webp)

[DNT-UNUSED] Marauder3Notable8
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Unknown Passive

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![[DNT] Rodman](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Rodman


A Solid Plan
Notable
Persistent Buffs have -50% more Reservation


Watch How I Do It
Notable
Allies in your Presence gain added Attack Damage equal\nto 25% of your main hand Weapon's Damage


Whoever Pays Best
Notable
Can place multiple Banners


Suppressing Fire
Notable
Projectile Damage builds Pin


Right Where We Want Them
Notable
Pinned enemies cannot perform actions


Polish That Gear
Notable
Gain 100% of Armour as extra Stun Threshold
Gain 100% of Evasion Rating as extra Ailment Threshold


Stay Light, Use Cover
Notable
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%


Cannons, Ready!
Notable
Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile


Unleash Hell!
Notable

Spirit
8% increased Spirit

Banner Area
Banner Skills have 20% increased Area of Effect

Presence Area
20% increased Presence Area of Effect

Pin Buildup
20% increased Pin Buildup

Pin Buildup
20% increased Pin Buildup

Armour and Evasion
Buff grants 15% increased Evasion Rating and Armour
15% increased Armour and Evasion Rating
15% increased Armour and Evasion Rating

Armour and Evasion
Buff grants 15% increased Evasion Rating and Armour
15% increased Armour and Evasion Rating
15% increased Armour and Evasion Rating

Totem Damage
20% increased Totem Damage

Minion Damage
Minions from Supported Skills deal 20% increased Damage
Minions deal 20% increased Damage
Minions deal 20% increased Damage
Minions deal 20% increased Damage
Minions deal 20% increased Damage
![[DNT] Whaler](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Whaler


Pitiless Killer
Notable
Kill Enemies that have 10% Life or lower when Hit by Supported Skills
Culling Strike
Culling Strike


Judge, Jury, and Executioner
Notable
Decimating Strike


Witchbane
Notable
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Enemies regain 600% of Concentration every second if they haven't lost Concentration in the past 5 seconds


No Mercy
Notable
Deal up to 40% more Damage to Enemies based on their missing Concentration


Obsessive Rituals
Notable
-35% more Armour and Evasion Rating


Ceremonial Ablution
Notable
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster


Zealous Inquisition
Notable
10% chance for Enemies you Kill to Explode, dealing 100%\nof their maximum Life as Physical Damage\nChance is doubled against Undead and Demons


Weapon Master
Notable

Damage vs Low Life Enemies
35% increased Damage with Hits against Enemies that are on Low Life
Supported Skills deal 35% increased Damage with Hits against Enemies that are on Low Life
Supported Skills deal 35% increased Damage with Hits against Enemies that are on Low Life

Damage vs Low Life Enemies
35% increased Damage with Hits against Enemies that are on Low Life
Supported Skills deal 35% increased Damage with Hits against Enemies that are on Low Life
Supported Skills deal 35% increased Damage with Hits against Enemies that are on Low Life

Cooldown Recovery Rate
Supported Skills have 6% increased Cooldown Recovery Rate
Nearby Enemies have 6% increased Cooldown Recovery Rate
6% increased Cooldown Recovery Rate
Nearby Enemies have 6% increased Cooldown Recovery Rate
6% increased Cooldown Recovery Rate

Cooldown Recovery Rate
Supported Skills have 6% increased Cooldown Recovery Rate
Nearby Enemies have 6% increased Cooldown Recovery Rate
6% increased Cooldown Recovery Rate
Nearby Enemies have 6% increased Cooldown Recovery Rate
6% increased Cooldown Recovery Rate

Armour and Evasion
Buff grants 15% increased Evasion Rating and Armour
15% increased Armour and Evasion Rating
15% increased Armour and Evasion Rating

Armour and Evasion
Buff grants 15% increased Evasion Rating and Armour
15% increased Armour and Evasion Rating
15% increased Armour and Evasion Rating

Area of Effect
10% increased Area of Effect
Supported Skills have 10% increased Area of Effect
Socketed Skills have 10% increased Area of Effect
Nearby Allies have 10% increased Area of Effect
Supported Skills have 10% increased Area of Effect
Socketed Skills have 10% increased Area of Effect
Nearby Allies have 10% increased Area of Effect

Specialisation Points

Witchhunter


Crystalline Potential
Notable
+10% to Quality of all Skills


Implanted Gems
Notable

Bolstering Implants
+2 to Level of all Strength Skills
+2 to Level of all Skills with a Strength requirement
+2 to Level of all Skills with a Strength requirement

Motoric Implants
+2 to Level of all Dexterity Skills
+2 to Level of all Skills with a Dexterity requirement
+2 to Level of all Skills with a Dexterity requirement

Neurological Implants
+2 to Level of all Intelligence Skills
+2 to Level of all Skills with an Intelligence requirement
+2 to Level of all Skills with an Intelligence requirement


Gem Studded
Notable
You can use two copies of the same Support Gem in different Skills
You can use each type of Support Gem an additional time in different Skills
You can use each type of Support Gem an additional time in different Skills


Advanced Thaumaturgy
Notable
-30% more Cost of Skills
Skill Gems have 30% more Attribute Requirements


Enhanced Effectiveness
Notable
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Inherent bonuses gained from Attributes are doubled
Inherent bonuses gained from Attributes are doubled
-20% more Attributes


Adaptive Capability
Notable
Attribute Requirements of Gems can be satisified by your highest Attribute


Integrated Efficiency
Notable
Skills gain 20% increased Damage per socketed red Support Gem
Skills gain 6% increased Skill Speed per socketed green Support Gem
Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem


Thaumaturgical Infusion
Notable
+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed
+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed

Skill Gem Quality
+2% to Quality of all Skills

Skill Gem Quality
+2% to Quality of all Skills

Reduced Attribute Requirements
Equipment and Skill Gems have -4% increased Attribute Requirements

Skill Gem Quality
+2% to Quality of all Skills

Attributes
3% increased Attributes

Attributes
3% increased Attributes

Reduced Attribute Requirements
Equipment and Skill Gems have -4% increased Attribute Requirements

Reduced Attribute Requirements
Equipment and Skill Gems have -4% increased Attribute Requirements

Gambler
![[DNT-UNUSED] Monk1Notable1](/images/art/2dart/skillicons/passives/plusintelligencedexterity.webp)

[DNT-UNUSED] Monk1Notable1
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![[DNT-UNUSED] Monk1Notable2](/images/art/2dart/skillicons/passives/plusintelligencedexterity.webp)

[DNT-UNUSED] Monk1Notable2
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[DNT-UNUSED] Monk1Notable3
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[DNT-UNUSED] Monk1Notable4
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[DNT-UNUSED] Monk1Notable5
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[DNT-UNUSED] Monk1Notable6
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[DNT-UNUSED] Monk1Notable7
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![[DNT-UNUSED] Monk1Notable8](/images/art/2dart/skillicons/passives/plusintelligencedexterity.webp)

[DNT-UNUSED] Monk1Notable8
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