Passive Skills - Path of Exile 2

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build. Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree Passive Skill Image 1
Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:
The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries. The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.Passive Skill Image 2
Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so. Passive Skill Image 3

100 / 6496 Passive Skills

Passive Skill

Unknown Passive

[DNT] Bait Fisher

[DNT] Bait Fisher

[DNT-UNUSED] Marauder2Notable1
Frame

[DNT-UNUSED] Marauder2Notable1

Notable
[DNT-UNUSED] Marauder2Notable2
Frame

[DNT-UNUSED] Marauder2Notable2

Notable
[DNT-UNUSED] Marauder2Notable3
Frame

[DNT-UNUSED] Marauder2Notable3

Notable
[DNT-UNUSED] Marauder2Notable4
Frame

[DNT-UNUSED] Marauder2Notable4

Notable
[DNT-UNUSED] Marauder2Notable5
Frame

[DNT-UNUSED] Marauder2Notable5

Notable
[DNT-UNUSED] Marauder2Notable6
Frame

[DNT-UNUSED] Marauder2Notable6

Notable
[DNT-UNUSED] Marauder2Notable7
Frame

[DNT-UNUSED] Marauder2Notable7

Notable
[DNT-UNUSED] Marauder2Notable8
Frame

[DNT-UNUSED] Marauder2Notable8

Notable
Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

[DNT] Handliner

[DNT] Handliner

[DNT-UNUSED] Marauder3Notable1
Frame

[DNT-UNUSED] Marauder3Notable1

Notable
[DNT-UNUSED] Marauder3Notable2
Frame

[DNT-UNUSED] Marauder3Notable2

Notable
[DNT-UNUSED] Marauder3Notable3
Frame

[DNT-UNUSED] Marauder3Notable3

Notable
[DNT-UNUSED] Marauder3Notable4
Frame

[DNT-UNUSED] Marauder3Notable4

Notable
[DNT-UNUSED] Marauder3Notable5
Frame

[DNT-UNUSED] Marauder3Notable5

Notable
[DNT-UNUSED] Marauder3Notable6
Frame

[DNT-UNUSED] Marauder3Notable6

Notable
[DNT-UNUSED] Marauder3Notable7
Frame

[DNT-UNUSED] Marauder3Notable7

Notable
[DNT-UNUSED] Marauder3Notable8
Frame

[DNT-UNUSED] Marauder3Notable8

Notable
Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

Passive Skill

Unknown Passive

[DNT] Rodman

[DNT] Rodman

A Solid Plan
Frame

A Solid Plan

Notable
Persistent Buffs have -50% more Reservation
Watch How I Do It
Frame

Watch How I Do It

Notable
Allies in your Presence gain added Attack Damage equal\nto 25% of your main hand Weapon's Damage
Whoever Pays Best
Frame

Whoever Pays Best

Notable
Can place multiple Banners
Suppressing Fire
Frame

Suppressing Fire

Notable
Projectile Damage builds Pin
Right Where We Want Them
Frame

Right Where We Want Them

Notable
Pinned enemies cannot perform actions
Polish That Gear
Frame

Polish That Gear

Notable
Gain 100% of Armour as extra Stun Threshold
Gain 100% of Evasion Rating as extra Ailment Threshold
Stay Light, Use Cover
Frame

Stay Light, Use Cover

Notable
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Cannons, Ready!
Frame

Cannons, Ready!

Notable
Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
Unleash Hell!
Frame

Unleash Hell!

Notable
Spirit

Spirit

8% increased Spirit
Banner Area

Banner Area

Banner Skills have 20% increased Area of Effect
Presence Area

Presence Area

20% increased Presence Area of Effect
Pin Buildup

Pin Buildup

20% increased Pin Buildup
Pin Buildup

Pin Buildup

20% increased Pin Buildup
Armour and Evasion

Armour and Evasion

Buff grants 15% increased Evasion Rating and Armour
15% increased Armour and Evasion Rating
Armour and Evasion

Armour and Evasion

Buff grants 15% increased Evasion Rating and Armour
15% increased Armour and Evasion Rating
Totem Damage

Totem Damage

20% increased Totem Damage
Minion Damage

Minion Damage

Minions from Supported Skills deal 20% increased Damage
Minions deal 20% increased Damage
Minions deal 20% increased Damage
[DNT] Whaler

[DNT] Whaler

Pitiless Killer
Frame

Pitiless Killer

Notable
Kill Enemies that have 10% Life or lower when Hit by Supported Skills
Culling Strike
Judge, Jury, and Executioner
Frame

Judge, Jury, and Executioner

Notable
Decimating Strike
Witchbane
Frame

Witchbane

Notable
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Enemies regain 600% of Concentration every second if they haven't lost Concentration in the past 5 seconds
No Mercy
Frame

No Mercy

Notable
Deal up to 40% more Damage to Enemies based on their missing Concentration
Obsessive Rituals
Frame

Obsessive Rituals

Notable
-35% more Armour and Evasion Rating
Ceremonial Ablution
Frame

Ceremonial Ablution

Notable
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Zealous Inquisition
Frame

Zealous Inquisition

Notable
10% chance for Enemies you Kill to Explode, dealing 100%\nof their maximum Life as Physical Damage\nChance is doubled against Undead and Demons
Weapon Master
Frame

Weapon Master

Notable
Damage vs Low Life Enemies

Damage vs Low Life Enemies

35% increased Damage with Hits against Enemies that are on Low Life
Supported Skills deal 35% increased Damage with Hits against Enemies that are on Low Life
Damage vs Low Life Enemies

Damage vs Low Life Enemies

35% increased Damage with Hits against Enemies that are on Low Life
Supported Skills deal 35% increased Damage with Hits against Enemies that are on Low Life
Cooldown Recovery Rate

Cooldown Recovery Rate

Supported Skills have 6% increased Cooldown Recovery Rate
Nearby Enemies have 6% increased Cooldown Recovery Rate
6% increased Cooldown Recovery Rate
Cooldown Recovery Rate

Cooldown Recovery Rate

Supported Skills have 6% increased Cooldown Recovery Rate
Nearby Enemies have 6% increased Cooldown Recovery Rate
6% increased Cooldown Recovery Rate
Armour and Evasion

Armour and Evasion

Buff grants 15% increased Evasion Rating and Armour
15% increased Armour and Evasion Rating
Armour and Evasion

Armour and Evasion

Buff grants 15% increased Evasion Rating and Armour
15% increased Armour and Evasion Rating
Area of Effect

Area of Effect

10% increased Area of Effect
Supported Skills have 10% increased Area of Effect
Socketed Skills have 10% increased Area of Effect
Nearby Allies have 10% increased Area of Effect
Specialisation Points

Specialisation Points

Witchhunter

Witchhunter

Crystalline Potential
Frame

Crystalline Potential

Notable
+10% to Quality of all Skills
Implanted Gems
Frame

Implanted Gems

Notable
Bolstering Implants

Bolstering Implants

+2 to Level of all Strength Skills
+2 to Level of all Skills with a Strength requirement
Motoric Implants

Motoric Implants

+2 to Level of all Dexterity Skills
+2 to Level of all Skills with a Dexterity requirement
Neurological Implants

Neurological Implants

+2 to Level of all Intelligence Skills
+2 to Level of all Skills with an Intelligence requirement
Gem Studded
Frame

Gem Studded

Notable
You can use two copies of the same Support Gem in different Skills
You can use each type of Support Gem an additional time in different Skills
Advanced Thaumaturgy
Frame

Advanced Thaumaturgy

Notable
-30% more Cost of Skills
Skill Gems have 30% more Attribute Requirements
Enhanced Effectiveness
Frame

Enhanced Effectiveness

Notable
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Inherent bonuses gained from Attributes are doubled
-20% more Attributes
Adaptive Capability
Frame

Adaptive Capability

Notable
Attribute Requirements of Gems can be satisified by your highest Attribute
Integrated Efficiency
Frame

Integrated Efficiency

Notable
Skills gain 20% increased Damage per socketed red Support Gem
Skills gain 6% increased Skill Speed per socketed green Support Gem
Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem
Thaumaturgical Infusion
Frame

Thaumaturgical Infusion

Notable
+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed
+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed
Skill Gem Quality

Skill Gem Quality

+2% to Quality of all Skills
Skill Gem Quality

Skill Gem Quality

+2% to Quality of all Skills
Reduced Attribute Requirements

Reduced Attribute Requirements

Equipment and Skill Gems have -4% increased Attribute Requirements
Skill Gem Quality

Skill Gem Quality

+2% to Quality of all Skills
Attributes

Attributes

3% increased Attributes
Attributes

Attributes

3% increased Attributes
Reduced Attribute Requirements

Reduced Attribute Requirements

Equipment and Skill Gems have -4% increased Attribute Requirements
Reduced Attribute Requirements

Reduced Attribute Requirements

Equipment and Skill Gems have -4% increased Attribute Requirements
Gambler

Gambler

[DNT-UNUSED] Monk1Notable1
Frame

[DNT-UNUSED] Monk1Notable1

Notable
[DNT-UNUSED] Monk1Notable2
Frame

[DNT-UNUSED] Monk1Notable2

Notable
[DNT-UNUSED] Monk1Notable3
Frame

[DNT-UNUSED] Monk1Notable3

Notable
[DNT-UNUSED] Monk1Notable4
Frame

[DNT-UNUSED] Monk1Notable4

Notable
[DNT-UNUSED] Monk1Notable5
Frame

[DNT-UNUSED] Monk1Notable5

Notable
[DNT-UNUSED] Monk1Notable6
Frame

[DNT-UNUSED] Monk1Notable6

Notable
[DNT-UNUSED] Monk1Notable7
Frame

[DNT-UNUSED] Monk1Notable7

Notable
[DNT-UNUSED] Monk1Notable8
Frame

[DNT-UNUSED] Monk1Notable8

Notable
Back to Top