Passive Skills - Path of Exile 2
Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build.
Whenever you level up, and upon completing certain quests, you'll get a passive skill point. Each point can be allocated on the passive skill tree 

Many clusters on the passive tree have 'Masteries' at their centres which signify the type of passives that cluster grants. Allocating any Notable in a cluster with a Mastery grants access to the 'Mastery passive.' Mastery passives provide a selection of one of many special stats related to the Mastery theme (e.g. Fire or Bow). Like regular passives, Masteries require a passive point to allocate. Mastery passives are shared across the tree, so Fire Masteries everywhere give the same selection of special sta
Jewel Sockets:The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won't grant any sort of benefit by itself. Jewels cannot interact with Masteries.
The edges of the passive skill tree are also home to Large jewel sockets, these can hold Cluster jewels as well as regular jewels.

Planning and Changing Your Build:
The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters.
You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret. You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so.


100 / 6496 Passive Skills

Armour
15% increased Armour

Armour
15% increased Armour

Armour
15% increased Armour

Armour
15% increased Armour

Armour
{}% increased Armour from Equipped Body Armour

Armour
18% increased Armour

Armour
{}% increased Armour from Equipped Body Armour

Armour
18% increased Armour

Armour
15% increased Armour

Armour
15% increased Armour

Armour
{}% increased Armour if you have been Hit Recently

Armour
15% increased Armour


Projectile Bulwark
Notable
30% increased Armour
Defend with 120% of Armour against Projectile Attacks


Blade Catcher
Notable
Defend with 200% of Armour against Critical Hits
+15 to Strength


Heavy Armour
Notable
100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour


Made to Last
Notable
15% of Physical Damage prevented Recouped as Life


Sturdy Metal
Notable
{}% increased Armour from Equipped Body Armour


Impenetrable Shell
Notable
Defend with 150% of Armour against Attacks from further than 6m


General's Bindings
Notable
Gain 8% of Evasion Rating as extra Armour
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[DNT-UNUSED] Armour Notable
Notable
25% increased Armour
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[DNT-UNUSED] Armour Notable
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25% increased Armour

Armour
15% increased Armour
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[DNT-UNUSED] Armour Notable
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25% increased Armour

Armour
15% increased Armour

Armour
20 additional Armour
+20 to Armour
+20 to Armour

Armour
20 additional Armour
+20 to Armour
+20 to Armour

Armour
15% increased Armour

Armour
15% increased Armour
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Unknown Passive

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[DNT] Netter
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Unknown Passive

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![[DNT] Poacher](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Poacher
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Unknown Passive

Unknown Passive

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![[DNT] Wildfowler](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Wildfowler
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![[DNT] Giller](/images/art/2dart/skillicons/passives/damage.webp)
[DNT] Giller
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