Dégâts minimums ou maximums uniquement
This weapon's hits will not roll a random value between the minimum or maximum damage value, but instead will always roll either the minimum value or the maximum value, with a 50% chance for each.
Each [DamageTypes|Damage Type] has its damage value rolled separately, so if the hit deals multiple types of damage, some types may roll the maximum while others are at minimum.
If the damage rolls are [Lucky], that will still apply, make this roll twice and picking the maximum if either roll had that result
This weapon's hits will not roll a random value between the minimum or maximum damage value, but instead will always roll either the minimum value or the maximum value, with a 50% chance for each.
Each Damage Type has its damage value rolled separately, so if the hit deals multiple types of damage, some types may roll the maximum while others are at minimum.
If the damage rolls are Lucky, that will still apply, make this roll twice and picking the maximum if either roll had that result
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BooleanDamageRoll